How Battlefield 6 can make a comeback with minimal resource investment
Hello everyone, I am an IT analyst with 10+ years of experience in development. Overall I have a solid understanding of how resource management and games work. I have been a fan of the Battlefield series since BF2.
My idea is about how the game can make a comeback from its current situation. Here is what i want to duscuss.:
The game had colossal success at launch, huge hype, and streamers promoted it for free. Record sales. For the first three months, the game showed very good results, but then player outflow began and has not stopped, despite seasonal updates and free weekends.
The cause of failure in my opinion: I dont think that the problem lies neither with Redsec nor a lack of content. The problem is in the core mechanics if we look at graphs. Battlefield has always been more about "fun" than rigid tactics. This formula worked during the beta. Battlefield is essentially a sandbox where interesting situations are created randomly across the map—this is the core content that consumers are willing to engage with for a long time.
I took into account Patch release dates and correlation between players lost
1.0.1
- Movement is refined with reduced slide-to-jump momentum, lowered jump height, and increased inaccuracy when firing while airborne or sliding.
- Weapon accuracy adjusted to be more stable when aiming down sights while moving, but less accurate when firing mid-jump.
- Increased weapon inaccuracy when firing while jumping or sliding.
1.1.1
- Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power.
- Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.
Adding more ADS bloom and reducing soldier maneuverability significantly affects the core mechanics. Instead of skill-dependent movement, we get "bush camping." Soldier visibility combined with realistic graphics is generally incompatible (they are in camouflage, after all), and to encourage active gameplay, you must provide the means for it—you must provide movement. This is the main factor driving the decline in online numbers. Other factors matter too, but to a lesser extent. We must look at the correlation between changes and player outflow. People in the community still complain about the "COD-ification" of the game but most people actually want that COD-style feel. I was one of those disappointed by BF3's similarity to COD, but that game completely revolutionized the understanding of games at the time. People often don't know what they want, and the online player charts prove it.
Currently, a large number of developers have been laid off. There aren't many development opportunities right now, but we will take that into account. The company's main losses are due to the failure of Redsec, but this situation can also be fixed.
Given limited resources, it is necessary to implement changes that significantly impact the feel of the game. We must bring back the old movement. New animations are not needed. It is enough to tweak the balance numbers in the code and return the dynamics that were present in the beta.
Adjust weapon balance: Currently, weapons with 33.4 damage and high fire rates dominate. Overall, there are many "build" videos on YouTube, which suggests the system itself is well-made but requires adjustments based on collected statistics.
Add vehicles: There is a relatively small amount of armor/aircraft on the maps. This needs to be corrected. On maps with Little Birds, add at least one AA per side.
Balance around the main game, not Redsec: Currently, it is unpopular, even though I personally really like it, as well as Gauntlet. Redsec requires reducing the number of queues because there simply aren't enough players for it. Redsec cannot make a comeback without the main series—that is the reality.
We should listen to the numbers. Without sales revenue, we won't get either the main game or a high-quality Redsec. The series needs a comeback and an active player base to provide the funding for its continuation.
I dont like COD. I love BF2 pace but it was good at its time. We need to adapt at current player needs. I like this game at its current state but it hurts so much when i see how many players drop the game.
Id offered to made this movement and prescision changes into BF Labs to test it live.