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e49c05869313bc90's avatar
e49c05869313bc90
Seasoned Rookie
17 days ago

Major Issues Limiting Skill Gap & Player Count Retention in BF6 Farm Kills Game

Yo EA & Dice,   

I’ve been playing BF6 currently at level 120 on console. I’ve noticed several issues that significantly limit the skill gap, affect the player experience, and could eventually hurt the long term health of the game. Experience: COD, Fortnite & BF.

Below is my feedback based on consistent gameplay, along with concerns I’ve personally experienced, seen from streamers, players, and the wider community. And before you say “skill issue,” Fortnite is favored to mouse & keyboard, so you need to be good on controller and not rely on aim assist to keep up, especially in seasons where guns don’t have a scope and you have to bloom fight/tap fire and outplay a m&k player.

1. TTK Is Too Fast, Little Room for Reaction in Close Quarters

Right now the TTK is so fast that gunfights feel predetermined. There’s very little ability to react, outplay, or recover once you start taking damage. This removes a huge part of the skill gap. This also encourages camping. Also give players a hardcore mode for those who want the ultra fast TTK game mode.

2. Headshot Multiplier Is Too Low

Body shots currently outperform headshots. There is almost no reward for being more accurate or aiming for the head besides a sniper. Increasing the headshot multiplier a bit would immediately raise the skill ceiling and reward precision. Make the game more realistic, and this will also make snipers less overpowered and more balanced. This will also make hollow and synthetic bullets useful and not a waste of points. Now let’s cap DMR to 2 head shots a kill because then you get rid of snipers. (Yes i understand it contradicts TTK but it should take skill for a fast TTK, I’m not upset by a shotgun to the face or snipe to the dome.)

3. Helicopters Jets Are Extremely 

Aircraft feel nearly unplayable on a controller: Controls are too stiff or too sensitive, radar doesn’t function properly, and there’s no sense of awareness when flying. This discourages players from using vehicles that should be part of the Battlefield identity. Someone who is new should not struggle just to fly with out crashing. As I’m getting better at the game it’s almost preferred to spawn camp vehicles. If you have complained about this than your issue is with the developers not with the players. It’s war out here either kill or be killed. So spawn killing should be removed unless the developers want us to continue to spawn kill.

4. Footstep Audio Is Almost Non-Existent

In multiplayer, footsteps are extremely hard to hear. Audio clarity is essential for awareness, especially in a fast-TTK environment.

5. Tanks Need Louder Audio + Better Visibility on RedSec BR Map and the Die quickly.

Tanks are extremely powerful, but they are too quiet and don’t appear on the map consistently. For balance: louder engine sounds and always visible on the map. This would make tank encounters less frustrating and more fair. But in multiplayer they die super fast in a 34v34.

6. Movement 

Movement feels restricted. I understand the focus is to be a realistic game, the limited sprint speed makes maneuvering, repositioning, and escaping nearly impossible in gunfights with the fast TTK. Increasing sprint could drastically improve flow and combat flexibility. Remove sliding/jump-shooting that’s belongs in Fortnite and COD or increase the movement penalties so you can’t shoot your gun while doing those movements. Make sprinting a bit faster and add stamina bar for realism and balance. If TTK was lowered the current sprint speed isn’t an issue, in redsec it’s fine  due to plates lowering TTK.

7. visuals 

its hard to see anything. That’s it. To much visual clutter 

8. Maps

Every map is just constant action from every angle—you push one lane and immediately get shot in the back, hit by a tank, or caught in crossfire from three different sightlines. There’s no real flow, no safe spacing, no moments where you can reset, rotate, or set up a flank. It feels like the maps were designed to keep you in nonstop fights instead of letting players use positioning or game sense. There’s no possibility to actually control your engagements, create spacing, and make plays. In BF6, it feels like maps punish you for trying to do anything other than sprint into the meat grinder. My cortisol levels should be studied after spawning and dying a few times in a row without any breathing room.

9. Recoil & Controller recoil.

Recoil fights you when you try to control it. Im a controller player, that being said aim assist with a lesser recoil than M&K is pay to win. Recoil control is lowered for controllers not even discussing aim assists or saying it should be nerfed even tho aim assist feels strong even after update. Having reduced recoil is just unfair to M&K players. It should be the same recoil across all platforms I don’t know what other game has ever done this lol.

10. Snipers

Sweet spot? Again taking skill out of the game.

Addressing these issues would: Create a real skill gap create a player retention as players feel progression of getting better at the game, Reduce frustration for new and high-level players, Improve long-term retention overall and Help the game reach its full potential. Right now this game is set up for anyone to pick up the game and farm kills by being a turret with not much skill. I know not everyone on here is a gamer who plays competitive so let’s add more full casual modes with bots as it helped me integrate me into multiplayer. 

 These changes could push it from “good” to a truly great Battlefield experience, especially for those who love to play competitively especially since EA is looking to host competitive tournaments now.

 

Thanks for reading and for continuing to work on the game.

26 Replies

  • e49c05869313bc90's avatar
    e49c05869313bc90
    Seasoned Rookie
    16 days ago

    I like that, giving faster sprint a stamina bar to have it balanced.

  • e49c05869313bc90's avatar
    e49c05869313bc90
    Seasoned Rookie
    16 days ago

    I can agree with the movement but since you value realistic game play just make sprint a bit faster with a stamina bar so you could balance that out while making it realistic. BR redsec does it well with plates you can react and re set a fight without having to paint faster. I agree the sliding while accurately shooting is very call of duty like and shouldn’t be in the game. But the fast TTK encourages camping and takes skill out of the equation its first own to spot the other wins. Besides like you said you have hardcore mode for people who want the fast TTK.

    That’s my point it shouldn’t be hard to fly an aircraft when there has been past bf games made it easier to fly. It’s fine if you don’t want to fly but it should affect others who want to fly. 

    Buff headshot where it takes 2 bullets instead of 3 same as a body shot kill, make it more realistic. Cap it at 2 to make snipers preferred. Or unless you use hollow point or synthetic bullets to balance snipers otherwise hollow and synthetic bullets are useless in the game.

    BR redsec fixed the footstep audio just do the same in multiplayer. Yea it should be louder it’s a video game at the end of the day the only time you shouldn’t hear footsteps if someone is crouch walking.

    im not trying to make BF into fornite i want to improve it for someone who is new like me to be easier to get into. Also I can get out killed by a noob in a corner so no matter how much better I am because of the TTK there’s no skill gap. Some of us younger folk like to play competitively and improve so give that audience that option. But keep the causal modes and hardcore mode for the older audience who prefer to play that styles

     this will help the longevity of bf for a wider audience not just for one. I would want to see Dice suffer from success as this game has a lot of potential.

     

  • schpeikodelix's avatar
    schpeikodelix
    Seasoned Veteran
    16 days ago
    1. As long as we have massive hitreg problems they cant adjust ttd/ttk.
    2. Yes definitly! 
    3. I dont fly with a controller so i cant give an opinion about it
    4. As you pointed out they are non existenst on enemy, but i clearly hear my teammates walking over the whole map.
    5. Ninja tanks in every map sneaking up on me
    6. faster sprint is good when you add a duration how long you can sprint. right now every one can sprint as long as he dont get shot down.
    7. I also cant see enemys. everything blends together, good old counter strike days. you always knew who is an enemy. 
    8. map design is really really bad imo. spawnpoints spawn you almost always in front of an enemy instead of far away in safety. but i think this i a dev choice. 
  • trw1987's avatar
    trw1987
    New Vanguard
    16 days ago
    Osc_Binary wrote:

    TTK is fine in the game; we don't want bullet sponges in battlefield. Matter of fact, many of us prefer hardcore mode, where it is even faster (60% health).

    I think TTK needs to be tweaked just a bit, IMHO.  It just feels lightning quick most of the time for me.  But I'm also aware it could be way more of a netcode thing.

    Stupid question, how does one access the hardcore mode?? I've been trying to find it

  • Osc_Binary's avatar
    Osc_Binary
    Seasoned Scout
    17 days ago

    This is battlefield, not fortnite. Most of the things you are complaining about are what battlefield players want.

    We want rich battlefields that look realistic.

    We don't want superfast sprinting, and many old timer BF players really don't like the unrealistic sliding already in the game; we do want grounded movement similar to how a soldier wearing 80 lbs of gear would move.

    Helicopters and jets are fine for many, I personally don't fly, because the controls are hard and I don't feel like mastering them, but there are many who fly well with them. This seems like a skill issue to me. I'd say helicopters could use a mobility buff though, they are not agile enough, which makes them easy pickings for good rocket launcher users.

    I hear footsteps fine, as long as there is not a loud din of battle going on; why do you think footsteps should override the sound of explosions and loud gunfire?

    I agree tank/ground vehicle audio could probably use a tweak in some cases; there are times it is fairly quiet around me and a tank somehow quietly sneaks onto the point. Other times, I can hear tanks perfectly fine, even when battle is loud. So this may be more of an audio bug.

    I agree headshot multiplier is too low for most guns...SVK doesn't need a headshot multiplier increase though; it already is a near OHK with hollow points (99 damage), this would put it into semi-auto sniper category instead of DMR if it were any stronger.

    TTK is fine in the game; we don't want bullet sponges in battlefield. Matter of fact, many of us prefer hardcore mode, where it is even faster (60% health).

    You already have Fortnite, other players have CoD. Stop trying to turn battlefield into a game it isn't.

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