Forum Discussion
14 Replies
- Painknight2 months agoRising Ace
The mortar changes have got to be one of the dumbest changes in this game.
Breakthrough has just turned into either "die to mortar spam" or "spam mortar."
It's tiring to play with this BS and since the change I've clocked maybe 1/4 of my regular play time because I'm just so over it. - Twordy2 months agoSeasoned Ace
Mortar should be equal to battle pickup, not 1 class having it to spam all over the place. Pls DICE fix and revisit BF1.
- RAIDILBATTLECRY2 months agoNew Adventurer
im not finding it as an issue
- PaPa-Gritz2 months agoNew Scout
Ahhh.... A whining sniper !
- Rankzerox1 month agoRising Novice
More like a whining ptfo:er not enjoying getting nuked by a squad of mortars. Mortars does not counter snipers, it counters people trying to play the objective in the most tedious ways possible.
- cementerydriver1 month agoSeasoned Ace
Mortar is not the issue is the supply bag. It should only recover non lethal gadgets and heal, let the engineer resupply ammo for all with his supply create and make the pouch the one that resupplies explosives and give it to recon or assault, this way everyone needs eachother and each squad can create their own synergy
- EA_Rtas1 month ago
Community Manager
Appreciate the feedback folks and happy to relay this to the right people.
To make that easier let me know:
What feels strongest about mortars right now?
What change would you make today if you could to rebalance the mortars?
What methods have you found most effective in dealing with Mortar users?
Keep the feedback coming folks. - JudasSheeple1 month agoRising Hotshot
What feels strongest about mortars right now? Rate of Fire, especially when multiple players use mortars. It becomes constant.
What change would you make today if you could to rebalance the mortars? recommended fix - rate of fire cooldown similar to HMGs on vehicles. If they feed rounds too fast, it overheats and get a long cooldown, if they feed slower, it does not overheat. Length of time for cooldown can be adjusted till a good medium is found.
What methods have you found most effective in dealing with Mortar users? Best is drone but since mortars can be in deployment zone, they are untouchable by drones. Second would be sniper and third would be counter mortar with mortar. - z11Bz1 month agoSeasoned Scout
Rate of fire is needed since every other aspect of the mortar in the game is unrealistic, extremely weak rounds, extremely inaccurate. If the rounds were more realistic in damage i would be all for slowing down the rate of fire. Needing short cool downs Bf4 had the mortar nearly right (minus controlling it on a tablet from far Away) it was accurate when fired slowly, did real damage, if you fired to quickly out was wildly inaccurate. The accuracy in battlefield 6 isn't even realistic, when I had 2 arms still I trained on them often and used them in iraq/Afghanistan and they're great weapons. But BF6 is almost like people without weapon/vehicles of war experience are the ones that decided how weapons and vehicles work. I'm not able to play the game same way as everyone else cause I can't run and shoot at the same time anymore but all the reviews I see, videos of gameplay all the weapons are so off, you have little SMGs being dominate on the game even on long distance maps. After the update I won't be able to play anymore cause after the update I'll be useless to a squad unless I'm lucky enough to get into a gunner seat but not being able to to push run and what direction at the same time that's a no-go 99% of the time lol.
- z11Bz1 month agoSeasoned Scout
That's why squads should have players carry interceptors to place in the objective when securing it.