Forum Discussion
14 Replies
- darktrunkmonkey1 month agoSeasoned Traveler
A light infantry soldier would just place system down and use his thumb at top of the tube to aim where mortar was going to go... no cool guy mini map to aim with.. that would fix the problem with spam on points people are complaining about is making them aim without a map and they have to just guess
right thumb stick the range they think enemy is at
left stick to go left and right to aim with the thumb of the character.
Also around 6 to 12 rounds would realistically be what ammo they have available and have to be resupply to shoot more. - cementerydriver1 month agoSeasoned Ace
My only issue with the mortar is that the smoke shells reload too slow. I wish they would cut that by at least half as it could change the approach a team takes on the field.
Open spaces could become close combat areas or allow oppenings for attackers to exploit. I love to play as a sniper but without better suppression, it feels like hiding as far away as possible is the best choice over tactical positioning. This would be a good counter when one side gets better sniping areas and allow more successful assault by cutting of the enemies sniper support
hardcore, faster reload for the smoke shells would be useful to try and figure out where you'll be hitting if you don't have a free line of sight for the mortar. Less likely to take out your allies by accident and block sneaky snipers. "Force enemies to move into the open"
Ps. Mortars shoot more precisely with consecutive shoots but for smokes I think it would be fine to sacrifice its accuracy "cover awide area" and increase the firing rate in exchange
- JudasSheeple1 month agoRising Hotshot
I see your point but I also have to call out, there is no friendly fire unless you play hardcore, which by your service, you most likely are not playing. Spamming rounds, danger close, should exist in this game, but does not. There is no caution given to friendly forces at all. My response is based on what I see, would be easy to implement, and takes the lack of friendly fire into account.
To your personal experience. Thank you for your service brother, I am a vet too, but we are not the same, I did not see combat. I mean it! Thank you, you gave limbs for us. I am sorry you can't enjoy the game like you used to. I am always on the anti-aim assist trail but if anyone makes a case for it, it is players like you. I will have to remember that when I am **bleep** on controller users. - UP_Hawxxeye1 month agoLegend
Mortars are getting a lot of changes on the next major update.
Sadly the mortar change seems all stick and no carrot. They should also give more benefits for risking to use them as close as possible to the action instead of just (rightfully) punishing the campers. For example they could get an even greater starting accuracy at bellow lets say 50 meters away (make it easier to aim it nearby too)
Mortar Changes Explained
We are continuing to see discussions around the role of the mortar, and we want to reinforce its identity as a teamplay-focused tool. The mortar is most effective when used in coordination with your squad, whether that’s through suppressing fire or working alongside Recon players to designate targets.
Following our latest update with Hunter/ Prey, we made an adjustment to how mortars are resupplied from crates, increasing the resupply time from 10 seconds to 30 seconds to address feedback around frequency of use.
With the launch of Season 3, we’re introducing further adjustments that reinforce this role:
Mortar no longer regenerates ammo while an active instance is deployed
Accuracy decreases at longer ranges, discouraging long-distance camping
These changes are designed to encourage more active and coordinated gameplay. We will continue to monitor gameplay data and your feedback as these changes roll out, and we already have additional updates planned that build on this direction, with the goal of reinforcing a more mobile, “shoot and scoot” playstyle rather than encouraging static, long-duration use from a single position.
- z11Bz1 month agoSeasoned Scout
That's why squads should have players carry interceptors to place in the objective when securing it.
- z11Bz1 month agoSeasoned Scout
Rate of fire is needed since every other aspect of the mortar in the game is unrealistic, extremely weak rounds, extremely inaccurate. If the rounds were more realistic in damage i would be all for slowing down the rate of fire. Needing short cool downs Bf4 had the mortar nearly right (minus controlling it on a tablet from far Away) it was accurate when fired slowly, did real damage, if you fired to quickly out was wildly inaccurate. The accuracy in battlefield 6 isn't even realistic, when I had 2 arms still I trained on them often and used them in iraq/Afghanistan and they're great weapons. But BF6 is almost like people without weapon/vehicles of war experience are the ones that decided how weapons and vehicles work. I'm not able to play the game same way as everyone else cause I can't run and shoot at the same time anymore but all the reviews I see, videos of gameplay all the weapons are so off, you have little SMGs being dominate on the game even on long distance maps. After the update I won't be able to play anymore cause after the update I'll be useless to a squad unless I'm lucky enough to get into a gunner seat but not being able to to push run and what direction at the same time that's a no-go 99% of the time lol.
- JudasSheeple1 month agoRising Hotshot
What feels strongest about mortars right now? Rate of Fire, especially when multiple players use mortars. It becomes constant.
What change would you make today if you could to rebalance the mortars? recommended fix - rate of fire cooldown similar to HMGs on vehicles. If they feed rounds too fast, it overheats and get a long cooldown, if they feed slower, it does not overheat. Length of time for cooldown can be adjusted till a good medium is found.
What methods have you found most effective in dealing with Mortar users? Best is drone but since mortars can be in deployment zone, they are untouchable by drones. Second would be sniper and third would be counter mortar with mortar. - EA_Rtas1 month ago
Community Manager
Appreciate the feedback folks and happy to relay this to the right people.
To make that easier let me know:
What feels strongest about mortars right now?
What change would you make today if you could to rebalance the mortars?
What methods have you found most effective in dealing with Mortar users?
Keep the feedback coming folks. - cementerydriver1 month agoSeasoned Ace
Mortar is not the issue is the supply bag. It should only recover non lethal gadgets and heal, let the engineer resupply ammo for all with his supply create and make the pouch the one that resupplies explosives and give it to recon or assault, this way everyone needs eachother and each squad can create their own synergy
- Rankzerox1 month agoRising Novice
More like a whining ptfo:er not enjoying getting nuked by a squad of mortars. Mortars does not counter snipers, it counters people trying to play the objective in the most tedious ways possible.