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The player that is going to sit and back and snipe is going to do that regardless of any counter you have presented. Map design IS the answer to that, it's not just about the size of the map, but more so about the sight lines.
The point of Classes is about what gadgets players can carry. It's supposed to incentivize teamwork and create synergy between them. Recon guy brings spawn beacon, places it near the point, medic can full rez faster than other roles in the squad, engineer can fight vehicles, and so on. To maximize a squad effectiveness, it's best to play different roles, and I think BF6 actually does a good job of this. Weapons play zero role in this. If one class has the best weapon for close quarters, everyone in that squad will run that class then.
You keep moving past the point of people will pick whatever weapon they want to use first, then they'll worry about the class. Like you said, this isn't a hero shooter, yet you bring one up, kinda ironic. The funny thing is, it rarely matters to know what class you're fighting in Battlefield. Fights last in the milliseconds and a lot of times at medium ranges. It doesn't matter one bit what the other guy is running concerning weapons, it's not going to change my decision making at all. Overwatch is a bad comparison for a Battlefield game.
Locking weapons to certain classes is a clickbait tactic used by content creators. That's all it is. Stop falling for it.
You keep moving past the point of people will pick whatever weapon they want to use first, then they'll worry about the class
Just as you keep moving past the point that people will do so because the opportunity is given to them. Prior to BF2042 this issue did not exist. I would always pick the class based on what the match needed at that moment, not which primary weapon that class had. It brought more depth to my gameplay as it forced me to use other weapons, otherwise I would probably never touch a sniper rifle and with that the different play style it requires.
You call it antiquated, I call it part of the Battlefield identity. As others said, removing locked weapons to classes makes Battlefield a generic shooter like any other, or make it another Battlefield 2042.
Locking weapons to certain classes is a clickbait tactic used by content creators. That's all it is. Stop falling for it.
I’m at an age that I don’t watch content creators and form my own opinion. An opinion which is based on playing years and years of Battlefield.
The point of Classes is about what gadgets players can carry.
No, the point of classes is about the balance of it all, gadgets, weapons, traits and visuals.
And with balance I mean the rock paper scissors that Battlefield is known for and which promotes teamwork. I don’t want a recon guy putting down his Tugs or recon drone, or whatever spotting device may come to the base game, light up his minimap like a Christmas tree and sprint in a room with an AR, SMG or Shotgun. And to top it off he has a spawn beacon close by to rinse and repeat when he died.
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