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Velswab's avatar
Velswab
Rising Hotshot
2 months ago

Please don't be too heavy-handed with any sniper adjustments

We've gotten wind that there are sniper adjustments on the way. Okay, that's fine. But I want to make something clear, they DO NOT need to be completely demolished. I've seen some absurd suggestions so far, things like "introduce BF3 level suppression so they lose all their accuracy if I'm shooting in their general direction!" and "reduce their bullet velocity to BF4 levels," something which would make them fire with less velocity than nearly ever assault rifle in the game.

SNIPERS ARE NOT AS GOOD IN THIS GAME AS THEY INITIALLY APPEAR ON PAPER. The abundance of cover in this game (arguably overabundance in some cases) means that long sight-lines almost do not exist on many maps in the game. You cannot look at sniper stats in a vacuum and say they're OP because they're stronger than they were in prior titles, you have to consider the map design as well.

Most maps have maybe 1 objective that provides a good, long sight line (ex: Manhattan Bridge B objective) but the rest of the map is squarely designed for full-auto, CQB weapons. This is due to all the cover in this game. You can obv do very well with them if you're crazy accurate, but that's always been the case. 

Also, it's worth emphasizing, the suggestions people are delivering for snipers are suggestions to make them closer to older games where they had almost no impact on the game. Snipers SHOULD be able to kill you. They SHOULD be able to make an impact. And reducing their bullet velocity to the point they can't hit moving targets will hurt them on even the few long-range sight lines that do exist. There are not many relevant long range engagements in most maps (remember Sobek and Blackwell being reworked) and mid-range weapon performance is crazy due to very little spread on full-auto weapons and recoil being controllable at that range (another huge issue with using recoil instead of spread as a balance mechanic.)

Ask yourself, how many times has a sniper ACTUALLY gotten top of the scoreboard in your games outside of Rush/Breakthrough where they're farming kills on other worse snipers. It has never happened in any Conquest game I've played. 

The average Battlefield player's perspective on snipers is "they kill me sometimes and I don't like that so they should be unusable." Do not listen to these people. The sweet spot mechanic is strong in theory, and has its places, but I want to remind you that YOU choose to walk into the bright rainbow glint repeatedly. I don't think I've ever died to the sweet spot mechanic more than once a match, unless I'm engaging in sniper battles myself. That's not a big deal!

4 Replies

  • Velswab's avatar
    Velswab
    Rising Hotshot
    2 months ago

    Also to elaborate a bit more, weapons not having as much spread in this game means it's very easy to fight back against a sniper if they miss 1 shot than most prior titles. Some might think that's a good thing, but it's also worth remembering that those full-auto weapons have a massive advantage in every other engagement as well, so. 

  • Ruxem's avatar
    Ruxem
    Seasoned Ace
    2 months ago

    Imo they just need to delete the range finder because it's goofy and the cheese you can do with it strips out all skill when it comes to incredibly long range.

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    2 months ago

    You make some good points, although when it comes to maps, I do want to point out that your picked your example: the smaller urban maps are not sniper-friendly, but plenty others really are. For me, my enjoyment of Liberation Peak is directly proportional to the number of snipers playing mountain goats. 

    However, I want to put it differently: it is not about snipers being overpowered. In fact, I can't count the number of matches that I am certain were lost because one team had too many snipers unwilling to change their play style when things started going wrong.

    Which is kind of the crux of the problem: they made snipers so easy to play that too many people want to do it. That it does not win the match, or even allow you to do well on the scoreboard, is kind of moot, it kills team play and makes for a very unfun environment.

    And on the fun aspect, there needs to be a better balance. The current mechanics are there to make sniping more fun to those who use it. But it's also miserable to everyone else, whether that sniper is highly successful or not. The fun of darting from cover to cover and keeping your nose in the mud the rest of the time has a short expiration date. Sure, dying is never fun, and there are plenty of ways of dying in miserable ways with no counters: spawning in front of a tank, getting blasted by a helicopter you never saw or heard... All of this is part of the game. But there needs to be a balance on how often this is going to happen.

    And right now, with so many players in each team going for sniping, it really happens way too much, especially when compared to older titles. And it is especially frustrating when you know those kills took very little skill (and we all know that, because we all tried it, and I've had some of my best KDRs when sniping). An earned kill is a much less frustrating death. When it's a one-sided engagement with no available counter, that skill requirement is essential, or it just feels bad.

    Sniping should not become exclusive, but it needs to become considerably less casual. If you're going to be given a tool that lets you delete people from the other side of the map, it's absolutely fair that that tool should require efforts to use properly. Right now, I think we're in a pretty bad place in that regard. 

  • Velswab's avatar
    Velswab
    Rising Hotshot
    2 months ago

    I think you aren't really remembering past Battlefield titles if you think snipers being this way is contributing to too many snipers. It was not uncommon in past titles like BF4, BF3, where snipers had WAY lower velocity, no range finder, slower fire rate, etc. etc. to have teams with a bunch of useless snipers. You're thinking of it completely backwards. 

    There will ALWAYS be useless snipers doing nothing. Making sniping more approachable means they might actually contribute something every once in a while! That's a good thing. The strength of snipers is not cleanly correlated to the number of people choosing to snipe. 

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