Forum Discussion

Macabreic's avatar
Macabreic
Rising Novice
5 months ago

Recon - Recitals on Low Magnification Scopes are Terrible... So are Gadgets

Scope glint is poorly implemented.. to the point where tanks can see it, there is no distance where it kicks in, and thermal is insanely red and overly-visible without smoke grenades in the recon kit to even take advantage of the benefit... The only thing glint even does is encourage recons to just get into sniper battles most of the game, completely wasting their time and team's tickets. Most recons are actually just bad players, but Dice certainly doesn't help with mechanics that encourage poor gameplay (not even talking about having no way to mitigate the impact OP spotting has).

 

To my main point... why are the reticles on low magnification scopes around the 4-5x magnification range (no glint scopes) so terrible?

  • the 3-10x variable (1P88 Variable) scope has the absolute best reticle for recon, highly visible and very narrow... HOWEVER there is no way to preset/lock you magnification settings nor choose which magnifications you want to cycle through, so to use it essentially means you get to constantly cycle your scope mags, counting how many you've used and hope you don't break that 6x mag barrier, making all variable scopes nearly unusable.
  • Meanwhile, all of the 5 mag scopes are these thick red dots that you can hardly tell which part of someone's head you're aiming at... at mid-range. No wonder  so few recon play close-ish to their team, they don't have the gadgets or the reticle to even make that playstyle possible.

 

PS, there should be no glint within 75 meters... we're talking about a range that the TTK on an LMG or Assault rifle is regularly less than 1 second... you shouldnt be nerfing a class with a 0.2 faster TTK with glint. 

1 Reply

  • Oh, and at least give us back the respawn point,  I miss sneaking around the edges of the map with recon, moving in and setting up a respawn for my team, and slinking back into the shadows...

    • C4
      • having 3 doesnt work vs increased armor tanks even with the insane amount of risk associated with closing the gap... in a game where you get spotted from someone looking at you for 0.2 seconds.
      • they blow up 1 after another, so if you die before all have gone off, they won't all go off even though the trigger has been pulled.
      • they don't persist after you get downed, so if a teamate gets you up or a rocket hits the tank... they no longer do any damage. (the game lets me pull the trigger, but it only gives me 25 points for vehichle damage with 3 stuck to the tank, idk if this is just a bug).
    • Claymores don't work on anything but flat surfaces.
    • Target dummies are just bad, sure they let you see enemies through walls, but that's not even all that useful in 32vs32 games
    • Tugs belongs on assault, it should not be the fixed gadget for recon.
    • tracer dart is actually useless, use laser designator.

    Recon drone is good, not my playstyle because I'd much rather find good angles to **bleep** the enemy team's push/defense... but it's good to have this tool.

    Laser designator is good, the time to trace is too fast and the time an enemy is traced is too long (this tool is OP). It should also have a non-glint mode where you can survey the field, but cant spot enemies, use thermal, or trace vehichles. (ik this wont happen... but man am i tired of having no way to mitigate glint without FOV 85 and a 5x mag scope with a crappy reticle on it).

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 5 hours ago
10,337 Posts