Restore balanced rooftop access and verticality
Dear Battlefield Studios / EA team,
I am writing as a dedicated Battlefield 6 player, Battlefield Labs participant, and long-time fan of the series. I have spent more than 400 hours in Battlefield 6, participated in several Battlefield Labs sessions, and purchased multiple skins and Battle Passes.
I am not sending this as a random complaint. I am sending it because I care about the long-term health of the game, and because I still want Battlefield 6 to become better.
The recent change to rooftop access on maps such as Manhattan Bridge and New Sobek City is a serious step in the wrong direction.
Before the latest update, players could reach certain rooftops through class tools and creative squad play: assault ladders, deployable shields/cover, recon drone interactions, and other traversal methods. This created verticality, flanking routes, defensive counterplay, and the kind of sandbox freedom that makes Battlefield feel like Battlefield.
After the update, many of these rooftop areas now trigger the “return to combat area” out-of-bounds timer. As a result, players can no longer meaningfully attack, defend, flank, or counter through these rooftops. The maps become flatter, more linear, and more like a simple wall-vs-wall meat grinder.
I understand why the team may have wanted to remove unreachable rooftop abuse or unintended exploit spots. But the correct solution is not to remove verticality. The correct solution is to make rooftop access intentional, readable, balanced, and available to both sides.
My request is simple:
- Reconsider the current out-of-bounds restrictions on rooftops in Manhattan Bridge and New Sobek City.
- Restore verticality where it improves gameplay.
- Add official, balanced ways to reach these rooftops: ziplines, rappel ropes, ladders, stair routes, scaffold routes, elevators, or other clear traversal paths.
- Make rooftop positions contestable for both attackers and defenders.
- Treat the issue as map-design feedback, not merely as an exploit fix.
The problem was never “players can reach rooftops.” The real problem was “some rooftops were reachable in ways that did not give the other side fair counterplay.” If both teams have clear and intentional access routes, rooftops become a gameplay layer instead of an exploit.
This is especially important for Battlefield 6 because the game needs retention, depth, and replayability. Players do not stay for long if every match turns into the same flat frontline fight. They stay when maps offer options: flanks, vertical routes, squad creativity, risky pushes, counter-sniper play, and unexpected tactical decisions.
I am willing to help. I can provide screenshots, videos, and specific roof locations where ziplines, ladders, ropes, or other traversal tools should be added. I can also explain which roofs are good candidates for playable verticality and which ones should remain restricted for balance reasons.
Please forward this feedback to the live gameplay, level design, and map design teams rather than closing it as a generic support issue.
I am sending this because I still want to support Battlefield 6. I have already invested hundreds of hours and paid for additional content. But if this design direction continues, and if meaningful sandbox verticality keeps being removed instead of improved, I will eventually stop supporting Battlefield 6 and the broader Battlefield franchise.
Battlefield should not become a flat meat grinder. It should remain a sandbox where smart positioning, squad tools, and creative movement matter.
Thank you for reading. I am ready to provide specific examples and visual references if the team is willing to review them.
Best regards, textyre
Platform: PC / Steam
Region: Kazakhstan
EA ID: textyre