Stop nerfing mobility. Stop turning Battlefield 6 into Camperfield 6.
Battlefield has always worked best when infantry combat rewards movement, positioning, and smart aggression. Right now, Battlefield 6 is moving in the opposite direction. Character mobility has become the worst it has ever felt in the franchise. Movement is sluggish, input response feels heavy, and the start-up and recovery on basic actions make every engagement feel delayed and clumsy.
This is not just a matter of “feel.” It has a direct impact on gameplay. In breakthrough and other objective-based modes, reduced mobility makes attacking far more difficult and defending far easier. Players naturally gravitate toward holding angles instead of pushing objectives, because aggressive movement is too weak and too punishing. When movement is slow and unresponsive, the game stops rewarding initiative and starts rewarding passive camping. That creates a stagnant meta where everyone sits behind cover, pre-aims lanes, and waits for someone else to move first.
That kind of design hurts the entire flow of the game. Battlefield should be intense, dynamic, and satisfying to push in. Instead, the current mobility state makes players feel like easy targets as soon as they leave cover. When moving from one position to another feels like taking a risk with very little payoff, most players will simply stop moving. The result is predictable: more camping, less teamwork, less tempo, and a much worse experience for everyone. A shooter built around large-scale combined arms combat should not make basic infantry movement feel like a liability.
Mobility does not need to be overpowered, but it absolutely needs to be responsive, readable, and rewarding. Players should feel like they can push, rotate, reposition, and contest objectives without being heavily punished by overly stiff movement or excessive action delay. If Battlefield 6 continues down this path, it will lose the very identity that makes Battlefield fun in the first place.
There is another issue that needs to be addressed before custom lobbies are tied into official matchmaking.
If seasonal custom lobbies are integrated into the official matchmaking system, the host must not have arbitrary kick power. Otherwise, the system becomes vulnerable to abuse. Hosts could use kick permissions to control access, sell slots, exclude players for non-gameplay reasons, or effectively turn public matchmaking into a pay-to-play arrangement. That would be unacceptable in a competitive multiplayer environment and would damage trust in the system immediately.
If custom lobbies are going to be part of the official ecosystem, then the rules need to be fair, transparent, and secure. Hosts should not be able to weaponize kick permissions against regular players. Matchmaking should protect players from abuse, not create new ways to exploit them.
Please reconsider the current direction. Battlefield should reward movement, aggression, and objective play, not passive camping and artificial power in the hands of lobby hosts. Stop weakening mobility. Stop turning Battlefield 6 into Camperfield 6.