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J3nk0J1's avatar
J3nk0J1
Rising Scout
4 months ago

Suggestion: Bigger Party Sizes, Server Browser & Community Support

I understand why most modern shooters lean on matchmaking — it’s quick, it’s clean, and it gets people into games fast. That’s fine, and Battlefield should absolutely keep matchmaking front and centre.

But there’s no reason why we can’t also have the community tools that made older Battlefield titles special: private servers, a proper server browser, and larger party sizes. And honestly, EA could even monetise this — just like in the past — by offering private server rentals.

Parties & Squads

Now, I can live with a 4-man squad. I get that it’s workable for gameplay balance.
But what really feels missing is the ability to party up with more friends before jumping into a match.

In Battlefield 3 and 4, squads were 5 players. That gave you more flexibility and let you roll with a bigger group of mates.
In today’s shooters, we often see squads capped at 3. It’s as if no one has friends anymore. Battlefield should be the exception, not the rule.
The real draw of older Battlefield titles wasn’t just the chaos, it was the social aspect: logging into Battlelog, checking what the clan was doing, and piling into a server together.

Community Example

Back in the BF4 days, my old clan Skyhawks Australia ran a private server that often had an entire side filled with clan members. That’s what made Battlefield special. It wasn’t just random matchmaking — it was community spaces where groups could play together night after night.

Yes, Portal allows us to spin up a temporary server if we can organise those numbers. But it’s not the same as having a persistent server with tools like RCON to actually run it.

The Current Situation

  • Squads are capped at 4, and so are parties.
  • If 8 or 12 friends want to play together, there’s no way to queue up and guarantee being on the same team (let alone the same match).
  • With no server browser, we can’t even pick a server to join as a group — matchmaking just splits us apart.

My Proposal

  • Keep 4-man squads if needed, but raise the party cap to 8–12 players. Once in-game, balance can split us into multiple squads, but at least we stay together on the same team.
  • Reintroduce a server browser, so clans and communities can find servers and fill them up.
  • Offer private servers (with admin tools) as a paid feature. Communities want them, and EA has a revenue opportunity here.

Why This Matters

Battlefield has always been about epic battles and social play. The current system covers solo players and small squads, but it leaves larger friend groups and communities behind.

Battlefield should be the game where having a dozen mates online is a feature, not a problem.

16 Replies

  • 5 is the good happy medium for a squad size, the amount of times your the fifth player to join your friends is crazy. They could have just rounded up or down the player count so you don't get odd squads.

    Its a more casual oriented shooter that focuses on "team play" but won't let you join your friends or switch teams like previous titles (when teams are unbalanced and not to close to the end of game) because of stacking . It feels like EA is pushing the focus of playing the objective but no you can't do that with all of your friends you only choose 3. Oh and if your friends do happen to get on the same side, we will fully dismantle the server to seperate you, and make you painfully rejoin each other.

    Big squads of sweats would be such a low percentage. There could be equally as many good players on the other side. 

  • Jeltz292's avatar
    Jeltz292
    Seasoned Novice
    4 months ago

    BF2 was 6 - it worked much better than four in game.

  • Jeltz292's avatar
    Jeltz292
    Seasoned Novice
    4 months ago

    Yes, this is actually an industry wide problem with no easy solution unless the community itself is honest about who they are actively cooperating with in-game - with Discord and like, it is so easy to pretend everyone is independent, and there is always one bad apple group that will use such things and smash a server for a win, because that is apparently just so much fun.

  • Agreed, personally I don't think it should be a problem to have up to 16 friends join together and just fill in squads randomly. This is a team based game but I can understand that some players might find it discouraging to face players that actually play as a team instead on just playing on the same team, so my solution would be to split them evenly on opposite teams. This way you stick together and I suppose matches won't feel too skewed to one side.

    If there are 2 big groups, then they should put each group on opposite sides and fill in the missing players with random players. They should promote faction wars, i think it would make battles more epic and they should go for server rentals instead Micro transactions (skins, so on...)

    Groups under 8 or 2 squads should be kept together and over 2 squads should be split evenly on opposite teams. If they added a COMs system like squad, it would make it even better and easier to communicate between squad mates and leaders. 

  • J3nk0J1's avatar
    J3nk0J1
    Rising Scout
    3 months ago

    Yeah, I could live with team splitting if need be. However, my counter argument would be that if the option is there for people to roll in parties of 16 - more often than not you might encounter larger and organised parties as you matchmake. 

    It's a balancing act for sure, that in the long run, private servers might alleviate through player choice (i.e. inspect the server and player list before joining). 

  • J3nk0J1's avatar
    J3nk0J1
    Rising Scout
    3 months ago

    I agree. That said, with the older titles there's "precedent" so to speak for larger and more organised teams. I would argue that the solution is commander mode in these instances. 

    Commander mode permits several separate squads to be coordinated towards a common goal. Of course, squads wouldn't always follow the commanders orders - but I can attest to many BF4 matches coordinating efforts and getting results with completely random squads.

    I've created a seperate post asking for a "squad leader voip channel" to fill that command and control void that we have now. During the beta, trying to prevent zerging by typing in team chat almost always resulted in people having a sook in what is supposed to be a "team and objective oriented" series.

    "Hey lads, we should split up and flank xyz, instead of funneling into xyz?!" would often get responses of "shut up" etc. 

    On some occasions, I did manage to drum up some action through team chat - but it's not the same.

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