3. The idea of that mechanic its to create and opening for your allies and stay alive which would help fire support and the video shows that it does that. The implementation needs work but that would be the idea for crowd control as LMGs are seriously under performing (only adding suppression to fire support as a skill instead of all weapons)
4. Sweet spot mechanic isn't bad as snipers always go for the chest not for the head (head shots are more of a personal preference or movies/most games) but snipers should should have a slower rate of fire to make up for the 1 hit Ko, just like shotguns can 1 hit Ko at short range (position is also a factor which is very time consuming specially since the beacon was taken)
7. Agree on this but still not sure what to do except lock heavy vehicles but that would be too much for this game (more of a hard core feature). How would you fix it?
8. Actually there are multiplayer games that have implemented something similar, like the game squad but I don't want npc pushing for obvious reasons so instead simulate troop movement on a more immersive way. this could open more features on the future but thanks for the feedback back