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ToadyFromRamsyST's avatar
ToadyFromRamsyST
Seasoned Rookie
31 days ago

This is getting ridiculous.

The amount of players not PTFO is insane at the moment.
In all the Decades ive played BF, I've not once seen such incompetence to how a game is played.
Me and my buddy getting 25 flag captures in a round of Conquest while the next person with the most is on 6. The top enemy team player has 9.
In a 45 minute round you're only on 6 objectives? You even get a point for neutralizing. 

Started playing Gauntlet, game gives you a verbal and visual explanation of how to play each **bleep** mode in Gauntlet. And 95% of the people you get paired with just go for kills. 

What is happening to this game?

Like sure, there will always be bad players that's fine, people are different skill levels. But it's not that, people are either willfully ignorant or refuse to play the game.

People play like they're playing Chess, but purposefully putting your king in check because "that's how i like to play"

11 Replies

  • This is  misreading the statistics. Conquest games on average don't hit the 45 minute timer. They tend to be significantly shorter than that. During that time, the number of flag captures doesn't tell you much. 

    It doesn't tell you:

    • How many objectives that you defended, that didn't lead to the objective being neutralized.
    • How much time you spent on the objectives and how much you contributed to getting that objective captured.
    • How many attempts you did try to capture an objective, but failed to do so.

     

    If you really want to cheese the flag capture statistics, you can quite easily jump on the objective at the last second. In this example, you did absolutely nothing to contribute and it still counted towards the number of flag captures. 

    A player that truly doesn't care about the score and purely plays for wins, may even choose to leave the objective early if he's confident that the rest of the teammates present are more than enough to capture the objective, while he leaves to contest the next objective. At some point having extra teammates does nothing for the capture speed.

    If you'd have the "Time spent on hostile objectives" / "Time spent on friendly objectives" statistics shown on the scoreboard, you'd see a much better representation of the kind of player that you're looking at.

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