Weekly Class Debrief - Engineer
Welcome everyone to the Weekly Class Debrief.
Each week we will be rotating through each class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion.
This week, we’re shifting from our excellent discussion on Recon where we had some really great points brought up to the Engineer class. How do you feel it performs right now? Does it have enough impact on objectives, or does it lean too heavily into a strictly anti vehicle or vehicle support role? What’s working well, what feels lacking, and what would you like to see improved going forward?
The discussion is driven by you folks -- we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way. If you’ve got clips or standout moments, feel free to share those too.
Let’s break it down:
🔭 Balance
- Does Engineer feel impactful on objectives, or mostly passive?
- Do you find yourself mostly in a vehicle support role or do you also operate in an anti vehicle role?
🎯 Weapons & Loadouts
- What’s your go-to Engineer setup and why?
- Are SMG's working well, or do you find other playstyles more or less competitive?
🧠 Playstyle & Tips
- What separates a good Engineer player from a great one?
- Best ways to contribute beyond just repairing vehicles or assisting in taking them down?
⚔️ Team Impact
- Does Engineer help the team enough right now?
- What’s the biggest mistake Engineer players make?
🔥 Hot Take
- What’s ONE change Engineer needs right now?
We look forward to reading what you have to say.
The class up for discussion next week will be Support once again! Looking forward to seeing how discussion will have evolved 4 weeks on.