Welcome everyone to the Weekly Class Debrief.
Alright everyone, you know the drill. We're back with another Weekly Class Debrief.
Each week, we will rotate through each class to disc...
1.Sniper decoys disappear into the ground. They're often impossible to place even on flat areas of the map. Often, you place them and they disappear immediately. The long placement animation is terrible. LET THE PLACEMENT BE INSTANT, but just leave a post-animation that can be interrupted by other actions (running, weapon swapping, etc.).
2. The gadget that kills drones, grenades, etc. HTI-MK2
Its nerf from 50m to 15m range is terrible. Now it's useless even for its intended purpose; you can't reach the drone or remove the claymore in the next room. LET THE RANGE BE: 50m for airborne targets (drones, RPG shells, grenades) and 25m for ground targets (claymores, mines).
3. The trash mechanics of the sweet spot are still in the game. Nobody likes campers. This part of the series has the MOST casual sniping ever. Remove the sweet spot and rework the sniper rifle damage curves.
Below is my ROUGH proposal (I wrote about this before Season 3). On the left stats in Season 2, on the right is the idea. This is just an idea, something to start from.
+In general, increase bullet drop for the entire class.
4. I'm sure many will write that the Claymore nerf is a mistake. DON'T LISTEN TO THEM. + In my opinion, the Claymore lasers should be brighter.
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