Benitto51 Effectively, I agree that the cost of high-capacity magazines for LMGs should be much lower.
The whole purpose of an LMG is to provide sustained fire and carry a large amount of ammunition, so having big magazines locked behind such a high attachment cost feels really unfortunate. It makes the weapon class lose part of its identity.
For smoke grenades, I’m a bit less sure. I do like the idea of each class having unique grenade options, because it gives them more identity. But at the same time, making smoke available to all classes could be worth testing.
The main risk is that we could end up with smoke being spammed too much, especially on objectives. So in my opinion, the best approach would be either:
-keep the current grenade system as it is
or
-test a more open system, similar to open weapons, where all grenade types are available to all classes
That way, we could see if it improves gameplay without creating too much smoke spam.
But in my opinion, the ideal approach would be to keep the current system, while still testing it to see if it creates any balance issues.