Forum Discussion
The community doesn't know what it wants.
DICE heard for 15 years all through BF3, BF4 etc "we want 128 players and huge maps".
Then they put 128 players and huge maps into 2042.
Community response: "No these maps are too big and even with 128 players it's so boring with 90% of the map being empty."
So DICE made small maps for BF6 and went back to 64p.
Community response: "No these maps are too small, we need more breathing room for our sick flanks!!!!"
Also the Community: "We want Metro and Lockers back."
Also the Community: "We don't want more remakes, we want new fresh maps."
None of those points are a black and white situation. It's
Big maps doesn't equal poorly designed ones. 2042's idea of big maps was empty space. Big maps need choke points, variety, and lots of airspace. Small maps need to be reserved for team deathmatch style games.
Remaking maps and fresh ones are fine. Again, it's about design and how they are implemented.
The biggest priority at the moment should be getting the netcode, hitreg and matchmaking team balance under check.