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AnEejit's avatar
AnEejit
Rising Scout
1 month ago
Solved

Why can't we have five classes?

I'm curious as to why we always seem to be stuck with only four classes in battlefield titles of late. From a balance perspective it comes across as an odd choice as there's always one hybrid class per title that is what i'd call a slightly too strong to a clearly overpowered, eg.

Assault / Medic in BF3 / 4.

Support / Engineer in BF1 / 5. 

Support / Medic in BF2042 / 6. Which are by far the worst offenders with open weapons being included.  

I know with supports supply pouch the intention was for it to be a super helpful, clear and simple " does it all " gadget and it is. But it is too helpful, to the point that it can be used in a selfish manner. Nothing promotes selfishness like a gadget than does everything for you, it makes you a self sustaining army, no need to interact with anyone as i have all i need right here.  

Recon and Engineer are both decently helpful and bring their fair share to the team. 

Annnnd then we have Assault.. With a ladder and an EpiPen that makes your vision blurry...

 

So to combat this i suggest the supply pouch gets split up into three,

Medic gets a health bag - Being medics... 

Support gets an ammo bag - LMG go BRRRT and needs feeding...

Assault gets an explosives crate - Since they primarily have infantry focused explosives. 

They all contribute to the team and have something that complements their own playstyle/ weapons/ other gadgets without being totally self sufficient. 

 

Now, i know what your thinking " That'll just lead to grenade spam from Assault players " to a limited extent you're correct, but it'll also stop Support players with infinite mortar shells camping in spawn.... Don't forget, without a Support player nearby they'll eventually run out rounds with their primary which is a far, far more effective weapon. So it is fairly balanced in that regard. 

Also, five classes with the squad count remining at four would keep things interesting as no squad would be able to have a " fully effective team " as it were, a skillset of some kind would have to be dropped. 

This is a rough lineup with current and made-up gadgets. Obviously other gadgets may need to be shuffled about or rebalanced but its a start. 

Assault - Loses Deploy beacon.  Gains Explosives resupplying crate.

Engineer - Unchanged.

Support - Looses Supply pouch, Defibs, Smoke grenade launcher.  Gains C4, Ammunition bag.

Recon - Gains Deploy Beacon.

Medic - Gains defibs, Smoke grenade launcher, health bag, Flashbang airburst, deployable cover, claymore. Carbines as the class weapon is probably the most appropriate.

No one is useless, no one is overpowered, most importantly everyone does something useful. 

Thankyou for reading. 

  • AnEejit​ I agree with your overall point, and I think moving to 5 classes would already be a big improvement for Battlefield.

    Right now, the main issue isn’t just the number of classes, but how one class is handling multiple roles — especially Support. The current Support class feels like it’s doing two jobs at once (ammo + healing), which makes it too self-sufficient and reduces the need for teamplay.

    In my opinion, the best solution would be to go back to something closer to BF3/BF4:

    Support focused on LMGs, ammo crate, C4, and fire support

    Medic as a separate class again, with defibrillators, health bag, and healing tools

    This alone would already fix a big part of the balance issues by clearly separating roles.

    We would then have a much clearer class structure:

    -Assault for more solo-oriented, aggressive players

    -Medic focused on healing and revives

    -Support for ammo resupply and suppressive fire

    -Recon for spotting and long-range roles

    -Engineer for anti-vehicle and repairs

    Each class would have a clear identity, and no one would feel overloaded or overpowered.

    Also, having 5 classes wouldn’t even be new to Battlefield. If I remember correctly, Battlefield 1942 already had 5 classes. So this wouldn’t be a radical change, but rather a return to something that has already worked well in the past.

    On top of that, it could make sense to increase squad size to 5 players instead of 4. This would better match the class system and encourage stronger teamwork.

    For those concerned about balance issues with adding a 5th class, I don’t think it would actually create problems. Right now, players who pick Support to be self-sufficient don’t revive teammates anyway — they already play for themselves.

    The current system actually creates frustration because Support is seen as a Medic, even if players don’t play it that way. That’s why you often hear: “another Medic who doesn’t revive.”

    By splitting the roles, players would have to choose between healing or ammo instead of having both. That alone would naturally rebalance things and improve teamplay.

    Finally, for the Medic class, I think carbines would be the best fit as a signature weapon. They’re versatile, effective at multiple ranges, and suit a mobile, support-oriented playstyle.

    Overall, this kind of system would bring back stronger class identity, better teamwork, and a more balanced experience without overcomplicating the game.

15 Replies

  • AnEejit's avatar
    AnEejit
    Rising Scout
    1 month ago

    Cheers, I forgot to mention with Assaults adrenaline pen not doing much, they could rework it to a medipen and do a small self heal and revive, 25hp ought to be enough to get you out of a pinch.  

    Since it's a healing gadget it could only be restocked from the Medics med bag, giving the two classes a bit more leverage off eachother.    

    As for the med bag, ammo bag and explosives crate to save the map being littered with them constantly they could implement a charge system.  Each bag/crate has a set amount of uses till it's used up and destroyed.   

    Med bag has ten heals ( including medipens ). 

    Explosives crate has ten explosive restocks. 

    Ammo bag works off of ammo count, you take two mags worth which could be just 60 rounds total.  The bag has a stock of 300 rounds in total to dish out to players.   

    A little counter above each gadget would display the stocks once you get close enough.  

    Something like that anyways. 

     

  • AcidryzeN's avatar
    AcidryzeN
    Seasoned Ace
    26 days ago

    I agree, and for better teamplay I’d also bring back visible squad orders in chat, just like in BF4/BF1, or even better, closer to the old BF2 style. Back then those command and comms systems actually made squads feel coordinated. ‘Follow me’, ‘Go go go!’, ‘Requesting orders’, spotting calls… that stuff gave the battlefield life.

     

    I honestly don’t know why the focus on teamplay feels so reduced in this game, especially when the promo material kept pushing the opposite. Somewhere along the way, a lot of that Battlefield identity got lost.

     

    I’d rework team orders altogether — bring back more of the classic options from previous titles, make callouts much more visible and audible, and most importantly make it clear who is saying what. In BF2 those systems weren’t just flavor, they were part of the gameplay. Right now it feels like a lot of that was stripped away, and I really miss it.

  • Personally I don't think you need to add another class but rather, the issue is that classes roles need to be better defined and since each class has 2 paths each, devs should use this to highlight each paths strength.

    I love your idea of splitting the supply bag as everyone should agree that support "medic" it's OP.

    They should just turn the pouch into the explosive bag and give it to recon since it's the only class that can't exploit it

    Support supply bag should only resupply non lethal gadgets and heal nearby allies

    Engineer has the supply create, they should make this not only resupply vehicle ammo but also gun ammo

    This way everyone has more to contribute to the team. Assault can carry 2 guns and explosives so they should stay as they are and should be allowed to switch the type of ammo they use instead.

    The med pen should be given to the medic instead and give assault the anti grenade or missile interceptors gadgets

  • QcR4ptor's avatar
    QcR4ptor
    Seasoned Veteran
    25 days ago

    AcidryzeN​ That’s actually a really solid idea. A lot of players don’t feel comfortable using a mic or even typing in chat, and for controller players especially, communication options are more limited and slower.

    Bringing back clearer and more accessible command systems like that would make a big difference. It would give everyone a way to contribute to teamplay without needing voice comms.

    I think it would greatly improve coordination on the battlefield and reinforce that teamwork aspect that Battlefield is supposed to be built around.

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