Sorry to hear that your experience has not felt as expected since the update at the end of May.
The team is continuing work on related combat improvements, including soldier visibility and netcode updates that support more consistent moment-to-moment combat readability. There’s a lot to cover here, so we’ll be sharing a dedicated deep dive into all the changes in a later post.
They’re making a set of vehicle balance updates aimed at improving combat flow across armor, air, anti-air, and infantry counterplay.
Thermal Smoke will be less effective at mitigating incoming damage and will no longer remove C4 when activated. RPG damage is also receiving a slight increase against tanks and helicopters, giving infantry a bit more pressure against vehicle targets.
Additional vehicle tuning includes updates to IFV weapons, Attack Helicopter rockets, Mobile Anti-Air ammo, and more. Full details for all vehicle balance changes will be shared in the upcoming Update Notes.
Automated Anti-Air behavior is also being updated. The AA Station was giving land vehicles too much protection near spawn, which could encourage frustrating spawn camping. To combat this, it is being updated to shoot down fewer projectile types and will no longer retaliate for damage dealt to land vehicles. Retaliation behavior will also time out after 20 seconds instead of continuing indefinitely.
I know that does not immediately resolve the frustration you’re feeling, but I’ll pass your feedback along to the team. Thank you for playing.