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DatMetaTho's avatar
DatMetaTho
Seasoned Novice
2 months ago

Motion Sensor Settings Nonfunctional

Not sure how many other people use gyro for FPSs, but I got BF6 on my PS5 because I was excited about flick stick on a competitive game. However, the motion sensor settings are completely non-functional - I've tried everything I can think of to get them to work and they don't.

I did a bit more research and apparently this has been a thing since the start of the beta. This was the only reason I bought the game. If anyone's gotten it working, I implore you to reply and lemme know how, otherwise I'm very disappointed in DICE for consistently saying they'll have a feature available at launch, not working on it at all during the beta, then not saying anything (not even putting it in known issues) about it's functionality post-launch.

Bit of a waste of $75, if you ask me.

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Clarification - Several people have found ways to get motion sensor settings to a semi-functional state. That being said, right stick + gyro is not possible atm, acceleration is very, very rough, and gyro is likely a very low priority for the team until they get Aim Assist and recoil fixed. I doubt this post will be marked solved before the end of the year. Thankfully, there are lots of other great shooters with excellent gyro if that's something people are looking for. Not going to recommend any here, but take a look in r/GyroGaming over on Reddit if you're curious.

10/29 update - No real updates. Console team is working with engine team to fix various controller issues, including recoil, AA, and gyro, but no fixes have been implemented in-game, and there is no timeline of that happening as of today.

As a side note, I don't blame the devs for not being able to implement fully functional gyro at launch, since I no longer expect any AAA game to launch truly finished. I do, however, blame those who invalidate gyro and see it as inferior to aim assist, when gyro is SIGNIFICANTLY EASIER TO DEVELOP AND IMPLEMENT THAN AIM ASSIST and also allows the game to be accessible to an increasingly large number of players who, for some reason or another, have difficulty controlling an entire screen with a tiny stick module. You want more people to play your game? Implement gyro. Praise gyro. Gyro is king, and those who don't see gyro as higher priority than aim assist are in for a rude awakening when all major first party controllers have motion sensing and most first and second party games have smooth, intuitive, and functional gyro settings off the bat.

Publishers of AAA games want to make good profit but they aren't willing to make the game more accessible to tens (if not hundreds) of thousands of people. It just seems... Counterintuitive.

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