Possible CPU Issues Correlation - AMD Ryzen Cezanne 5xxx APUs.
My Specs: Ryzen 5 5600G, 16GB DDR4 @ 3200MHz (XMP Enabled), RTX 3060, NVMe SSD.
Okay, so I have been troubleshooting my R5 5600G for days now. Performed ALLLL of the fixes out there. I have now read at least twenty threads/comments on this issue and mostly all of them were running these. It seems to be an issue most affecting AMDs codename Cezanne 5000 series CPUs (APUs) Some cases were even Vermeer Ryzen 7 or 9 5xxx with an X suffix CPUs. Oddly enough, there were no issues in the beta or community servers. When I run performance graph in game, it shows my CPU as having 12 cores/12 threads which is not true..why would it show this? It’s really 6C/12T.
The symptoms:
Low frame rates no matter the settings used, spikes during firefights causing what appears to be network lag, but in reality is believed by me to be a specific CPU load/scheduling issue. I am aware of online benchmarks showing no issues with the 5600, and I cannot explain that. I am aware that the issue is happening with some older Intel CPUs as well.
My theory, the scheduling for these CPUs are off in the official servers. Something is causing these to create time “lag” which is not true network latency, but cpu spikes as visualized on the in game performance graph. Users will see orange and yellow likes spiking very often in game. Another consideration is the weak cache on the architecture, being originally designed for mobile use. Or, there may be an issue with the game detecting the integrated graphics presence and doing something weird, even though a dedicated GPU is set and running in the menu. Please forgive me if some of this is just wrong, as I’m no expert, it’s just some theories.
Or, I could be completely wrong, I may be insane from troubleshooting every possible thing, and performing fixes.