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@TrackerZz wrote:Since the last update preparatory days DLC pack "Dragon's Teeth" I have exactly the same problem.
Cpu: AMD FX 8350
Ram: 16gb ddr3
Gpu: HD7990
HD: SSD 160GBI tried the 14.3 drivers, 14.4 and last 14.7RC1 and nothing changes ...
it is shameful, 8 months after the release of the game always encountered this kind of problem.More specifically I invested in AMD hardware at the output of your games.
I am in total impossibility to play
as my previous post try turning crossfire off if using Mantle. It broken since the july 8 patch, it runs out of memory. Using only one GPU has no issues though.
I have no idea if this can help you guys but worth a shot.......
http://www.reddit.com/r/battlefield_4/comments/1xftur/npp_memory_leak/
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I do NOT work for EA , I am just a gamer who will try to help another gamer on PC fix BF4 issues. Did I try and help you @ all? Reward me with a XP. If I solved your question please hit Accept As Solution on my post so others know it worked.
- Anonymous11 years ago
@2042isNotBF wrote:I have no idea if this can help you guys but worth a shot.......
http://www.reddit.com/r/battlefield_4/comments/1xftur/npp_memory_leak/
________________________________________________________________________________
@I do NOT work for EA , I am just a gamer who will try to help another gamer on PC fix BF4 issues. Did I try and help you @ all? Reward me with a XP. If I solved your question please hit Accept As Solution on my post so others know it worked.
No, that script will just try to terminate BF4 before it completely consumes all the memory. That way you can do a "clean" restart of your computer rather than having to do a hard reset when the OS stops responding completely.
I have noticed though that 8.1 update 1 seeme to detect he leak and "crash" the video driver before the system grinds, so that script isn't really needed. Still needs a reboot though.
I till find the only way to avoid the leak is to switch to window mode (alt-enter) at the end of each round at the awards/stats summary before the next map starts loading, then switch back to full screen again when the next game starts.
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