Continuous microstutter and rubberbanding
I first posted a repy to this thread but figured it won't be viewed at probably since it's marked as solved (without having an actual solution). I'll also add some more specific info and add dxdiag.
https://answers.ea.com/t5/Technical-Issues/BFV-Microstutter/m-p/7352733#M8327
I suffer from continuous microstutter since the feb 13 update, making the game borderline unplayable. Before I had some microstutters aswell but only periodically.
I have a gsync compatible monitor. I tried playing with fps lock on 141 @144hz and 117 fps loc on 120hz, on settings where this can be maintained. Still microstutter. In other games this results in ultrasmooth game experience.
I tried every combination of DX11/DX12, FFR on/of, vsync on/off, gsync on/off, low/ultra settings, RenderDevice.RenderAheadLimit (-1, 0, 1, 2) and it makes no difference at all. Microstutters are always there, CPU frametime spikes can be seen in the perfoverlay although the cpu usage is around 70-80%. Tried resetting/deleting the settings/PROFSAVE files and reconfigure everything, no luck. My user.cfg only has PerfOverlay.DrawFps 1.
The problem does not occur at all in practice range. Also when turning with a tank turret, everything is smooth.
I also experience a lot of corner death and damage indicators coming from the opposite direction. But that has been since BF1. Since the feb 13 patch I also see myself rubberbanding (not others). I play with a fiber connection < 10 ping.
This is the only game I have these problems with, all my other games run perfectly.