Game Option Penalty Settings Request for CF25
These changes I'd like to see require minimal programming of the game. I'm an adult too who deals in cyber security professionally. So, I get EA developers have lives outside of this game. Please retore the 0-100 scale option for ALL the Game Option Penalty settings. The reason I'm asking for this is because I've triggered what was supposed to be a successful blocked kick in Dynasty Mode against the CPU. But the game glitches instead by literally forcefully breaking the kick blocking defenders leading arm around his back to allow the ball to sail past him, which always results in a 'roughing the kicker' penalty. When that setting is set to 'on,' the defender always crashes into the kicker after, simply because, no contact was made with the ball. I did test on your previous Maddens that use the FrostBite Engine, which still had the 0-100 scale, and as long as the setting for 'roughing the kicker' was set to the value of '1' between the scale of 0-100.
The game doesn't glitch to prevent a block that was correctly timed. This is pretty much the case as well for all the other 'on/off' Game Option Penalty settings. Those settings affect how cooperative your assisting teammates will/won't be on the field. Restoring the scale of 0-100 for the Penalty settings seems to tell the CPU a logical parameter to allow an animation/multiple animations to playout or not. The 'on/off' setting currently limits whether or not animations happen at all, when they logically should.
I noticed when these settings are set to on or off, the CPU will only select the animation most favorable to it, instead of rewarding the correct animation based on player ratings and leverage between the offenders and defenders in respect to winning/loosing on a said play/rep.