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Razorburns1995's avatar
8 months ago

Triple Option Offenses 26

I coach football in real life. In the 25 version of the game the triple option was bad but somewhat tolerable if you narrowed your play selection. 

HOLY CRAP IS IT BAD IN 26!!! 

rocket toss is a TOO (triple option offense) big play. The ball should be pitched later than in the game and the HB should be running full speed. With a proper block at split end the a back  should have no problem hitting the edge untouched. Instead when I run it I have an OLB over the top outside of me containing and a FREAKING DT running down the LOS preventing a cutback. Absolute dog crap. 

Inside veer triple option is just a hair to fast on the initial read. What happens is I make my read but the QB is already locked in to give instead of the pull I wanna make. If you don’t press and hold the pull button immediately after the play then it will be an automatic give every single time. That read needs to be slowed down just a little bit. 

read key- the read key is totally random on his responsibility. Realistically teams tend to protect against the triple option by containing the quarterback rather than tackling the fullback. Typically your full back is going to have more than 15 carries a game an average about 3 yards per carry. The triple option plays are going to be your boom or bust plays. The read keys use no logic they simply just randomly pick bite or contain every play. 

These are just my 3 biggest complaints, but I could list pages of crap that they don’t get right. There’s even plays where it’s a full back dive to the left and the fullback gets the ball in the B gap on the right side. 

EA did such a sloppy job with the triple option playbooks. They thought adding a bunch of pass plays would make everybody happy but the reality that EA does not understand is the average player is not going to play triple option. The people who are going to run triple option on this game are high school coaches possibly players and division 2/3 coaches and players. The only people who are going to run these playbook on this game (except for the maybe 2%) are people who are familiar with how it is supposed to run, play, calling strategies, who to double team, when to replace the red key on quarterback pulls or bounce it outside, and how to Game manage this offense. I understand the EA wants to make the game inclusive to all people of different skill levels but frankly, the triple option offense is not for an idiot or a 10-year-old boy/girl. This offense is very sophisticated and requires advanced knowledge to run successfully. EA seriously needs to get on top of this. I know that only a small percentage of people are going to run this offense but that doesn’t mean EA should skimp on all of their playbook and tell us that the playbook got so much better when all they did was add stupid, empty, pistol packages and one or two shotgun formations to every playbook. EA should be ashamed of what they’ve done with these playbooks. 

1 Reply

  • Amen!   Former football coach here (never ran flexbone - we were a double tight shoe to shoe double wing team, but always admired the offense).  I understand it and love the if/then scenarios.  I like to run it but agree the QB/FB mesh phase under center is a hair too quick.  Midline triple and Midline double - same.  Timing was tough in NCAA 14 but I could run midline decent back then at least 75-80% of the time.  Rocket toss - totally agree especially when run to the right its a total dud.  Works ok to the left.  Not being able to make load adjustments or switch calls on blocking the edges is tough too and limits you.  And just the basic simple option pass or 3 step game protections suck so bad its almost always an insta sack.  The option works pretty good from pistol and gun b/c the timing is just a little longer of a ride.  For many of the reasons above I don't run any flexbone this year.  I run I formation and try to run a Lou Holtz or Dan McCartney type offense based on threat of triple along with iso power counter toss.  Midline is un-runable but I have gotten ok at the triple under center.  But not nearly as good as I should be for the time ive put in.  I also run some pistol two back b/c they didn't include a power or lead option in the I formation! And when im having trouble with the speed of the under center mesh phase being too quick I can run triple from pistol and even audible to it from I pro.  But its just a big workaround.  Oh - one more pet peeve w/ flex - they've never gotten counter option right in terms of the pulling guard attacking the outside shoulder of the 5 tech to attempt to log him. And the line lets a walked up linebacker just blow through on counter option rather than picking it up.