Forum Discussion
61 Replies
- xPats4Lifex2 years agoSeasoned Ace@FartingInaBowl agreed, all ive wanted was to bring my madden draft classes into college football. taking away this vital part of creation ruined the game
- hawksnc102 years agoNew Adventurer
I think we need more points, not to max out everything but at least have balance. You can't even max out all of recruiting. There are recruiting skills in strategist, and talent developer. I mean at least allow us to be able to max at least one thing.
- Mareec32 years agoNew Ace
I agree that we should have more than 50 levels. 75-100 would be solid.
But being able to max out everything is the biggest issue with the older games and madden. Hope EA doesn't budge on that.
- ca1f54b13d73d20f2 years agoRising Rookie
The fact that EA is completely ignoring the calls for non-nil player editing and recruit creation is damning. Their argument about NIL is not even applicable in this case. I don't see why they would care at all, and it such an easy fix on their end. Lock editing for NIL players, release for everyone else. If I want to have all my offensive lineman be 6-10 and weigh 350 lbs, I should be able to. If i want to have every player on my speed have 99 speed, I should be able to. It's a game.
Possible. Edit stats on website and name in game.
- @bunb1004 same bro
Wow, I just realize that this whole teambuilding thing is for online teams only. That makes it utterly useless to me so this entire function of the game means nothing to me now. Why on earth would that be the case that’s ridiculous
- @CarltonTheAce I will be going back to NCAA Football 14 on 360 until that happens
EA got us again...smh
- jfeev5082 years agoSeasoned Hotshot
I think the fact that true player editing is not available in the game has people willing to make compromises that we shouldn't have to make. The reason this whole thing started in the past was because the players weren't paid and EA were putting models in the games that were a reasonable facsimile to those players. Also those rosters were shareable across the community.
Fast forward some 11 years from the last release, the players are paid. Now maybe there is some agreement in their contract that prohibits EA from allowing us to edit them but, if that's the case, why wouldn't EA just divulge that in the dynasty reveal (we all know that it's because it might hurt sales). Also the rosters are now local to our consoles or only in online dynasties that are essentially locked by the commissioner.
What is most perplexing about this whole thing is the fact that if the players are getting paid and you have the permission to use their likeness, how is this game now any different from Madden? In Madden the players appear under a collective agreement with the NFLPA, but you can edit everything on those players...name, height, weight, appearance, age, ratings, abilities, etc. If you choose to, you can make an entire fictional league with Madden. To think that a game that only has 4 years (5 if you include redshirts) of licensed players being completely blocked off creatively from the player from that point forward with really weird roster makeups and player design decisions, it's simply maddening.
I hate that I spent my money on something that I'm clearly not willing to play in it's current state (editing is an enormous problem but it's in a photo finish with sim stats right now). Speaking of sim stats, how are they still getting this wrong? They've had sim stat issues in the past with Madden last gen. Anyway I'm just not going to touch the game until the necessary fixes are put in the game. Maybe that's a stupid protest because I've already bought the game, but this way they can't get the satisfaction of of thinking I'm playing the game when I'm really just scrolling through the rosters for hours trying to find the players that I can edit on a team I might want to play with.
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