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beast255
Seasoned Scout
2 months ago

Gameplay issues for years

I love the game of College football, yet last year and this years games highlight the issues carried over from Madden with gameplay. I recent played three games, and kept seeing the same issues that plague gameplay of the game. So I will point out the three issues that have haunted madden for a better part of 10 years, all the way back to the ps3 games. 

First is the unmistakable cpu phasing through a user player to make a catch whether its on offensive or defense. It happens way too much depending the temp of the game. It's like the game can't decide what the play is and just intupts the process by favoring the cpu. It's an issue that has been called out for for the last several years. At other times, it's not a catch but a tackle the cpu can just phase through a blocker and tackle. It showcase the broken tackling in the game, as well the user vs cpu issues. Like one guy could tackle a big rb for the cpu but if the user does it, that same back just bashes through 2 or 3 players at a time. I doesn't happen too much but one can see this issue happen several times in the game...plus this is with all the abilities turned off to get a better picture of the favor cpu gameplay vs the user. 

Second is the biggest difference in the game that plagues Madden and now college. Its the blocking logic. I have pointed out the issues, and so have other people dating back for several years. The blocking logic for the user is this. User blockers are freshman players, making bad choices and not sense blocking. Cpu blockering is starters, and at times go up to all star blocking. It makes the game unbalanced. So basically, if the cpu blitz, your team doesn't pick it up even if you change the protection, most times two or three OL block on player or none at all, letting the DL, DE, and LB to rush in perfectly for a nice 10 yard sack. It happens way too much to say its the user player. Now if its flipped, user is defense, they block perfectly even on a blitz. Even after they get beat on a play, the logic for cpu actually does the right thing in blocking most of the time, like sliding another OL to block, or RB. Yet User sees the opposite affects.  This also happens on run plays when the WR and TE don't block at all, sometimes just picking their noses, yet cpu blocks all to well. 

Third thing. Its is more about reaction and reacting to a play. I noticed big time when it comes to sacks, there is a chunk of times the cpu Qb can be tackled and still toss the ball away. One play is a on a blitz, the cpu can be hit by two players and still toss the ball ten yards and more. Flip it, and its always a sack. The gameplay doesn't react fast for the user but for the cpu. Many times one can see the arm moving forward, ball coming out only to have it negated by the gameplay and thrust it becomes a sack. This impacts how the game reacts to the broken gameplay animations. This goes also goes for throwing plays. Wr goes for a catch but reaction is step behind the gameplay leading to missing catches, diving when its not needed. This is a result of the gameplay issue of cpu trying to make the animation of the play work but it slows down the responds time, and controller function of the user player. It happens on when one is on defense, using resulting in missed moves. Countless times a user could be in the right spot for a pick and the gameplay logs them down to not make the catch or the reaction is no part of the play like sometimes just tackling instead of picking the ball off. 

Allot of this is part of both college games, and madden for the last several years. I played several games on four games, college and madden. In one game, college. I was losing by three at half time. The game was a tough one, even with some gameplay flaws happening. It wasn't much until the second half. So first half, I had taken 1 sack, vs the cpu no sacks. No picks. Second half, 0 sacks vs cpu 6 sacks, with no picks for me, 4 for cpu. The gameplay changed, expected the game to change but it was how the gameplay changed in favor of the cpu. The sacks happened to easy, most not on blitz, as blocking gave up second into the play. The picks was the common cpu thing of being behind the wr, only to phase through with the pick despite the user using the catch punches...literally the user was phased out of the play so the gameplay could force the pick. Even with adjustments to the gameplays, the gameplay in the game ignored the basics of football. Blocking was horrible for the user, the catching disappeared in the game and nine out of 10 times the gameplay flavored the cpu. At the end of two games, i took the lead to only lose by gameplay issues. One, was the cpu qb threw a hail mary, my players jumped up to block only to have the ball phase by their hands into the rb who well scored. the other was me running the clock out. they blitzed, I picked it up. I flipped the ball to the rb who was waving for me, only to have the ball it nothing but air, bounce into the cpu who ran through two players, then breaking three more tackles for a winning score. all this was gameplay issues that exposes the broken game Ea puts out. 

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