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LokiKone25's avatar
LokiKone25
Rising Novice
3 months ago

Slow-Sim Enthusiast - Reduce Total Sacks per Game.

Thank you EA for putting together a fun and playable game.  I enjoy Dynasty and have the most fun with Slow-Sim.  It is pretty much all I do at this point.  Also, thank you for the first  big update early in August for some much needed enhancements.  I have had to work on sliders to create a more realistic feel "for me" but I have enjoyed it none the less.  I am wondering, as I have noted in previous posts, when/if ball carrier logic will be improved on slow-sim. Probably the most glaring issue is the decision making for QBs.  They tend to hold on to the ball for too long, won't throw it away, run away from the line of scrimmage to lose 10+ yards on a sack, won't slide when running in the middle of the field and won't run out of bounds when running toward the sidelines.  One of the bigger complaints I have seen on the game is the number of sacks allowed in games. 

I feel there are several reasons that lead to this with the biggest contributor being the quarterback not getting rid of the ball quick enough.  (focusing on realism, college QBs are quick to scramble, quick to go through progressions, and will often throw a pass in a hurry to get rid of it to avoid a sack, even if that leads to an inaccurate pass as long as it's not near a defender, and sometimes it is and it's picked off.)  As a High School QB we were taught to protect the ball first, but also to avoid losing yardage.  That's in High School.  I am also open to suggestions for how to fix this with the current options available but I have played with all of the different potential set ups and still end up with games where there 6+ sacks for each team.  (in College Football the avg is less than 3 per team btw. 2024 the highest for the entire season was 4.1/Number 10 highest team was 3.1 and obviously it goes down from there)  With that, I think the pocket collapsing and blitzing is spot on, it's really the QB decision making causing the problem.  

Additionally, there is no blitz indicator, LBs/Safeties/CBs that are blitzing don't show it.  While there are many times this is actually the case, there are also MANY times when they do, especially following a hard count.  With that, QBs (and Linemen) will call blocking adjustments to pick up blitzers, or change the play completely to avoid it.  In slow-sim there does not seem to be a lot of audibles or adjustments at the line.  I feel this would improve the game dynamics if these items were added.  

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