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MrRednose's avatar
MrRednose
Seasoned Newcomer
5 hours ago

cfb26 is utter garbage

EA,

I need an explanation for how laughably bad this game is. I could spend days upon on upon days but i"m not going to. I just want honest understanding on a few of the issues and how they can be explained.

  1. QB drops back in pocket. Now I'm to understand that the cpu pass rush is less effective if I stay in the pocket? However, the game consistently allows inferior rated dls to beat my offensive lines straight up and especially on 3rd or 4th down. If you drop too deep in the pocket, the cpu pass rushers, regardless of their meaningless speed ratings, simply run pass the blockers. If I hold turbo behind the line with qb, then the engaged dls simply disengage to immediately put pressure or run at the same speed as the qb, again regardless of the meaningless ratings, and disrupt the play. HOW DOES THAT MAKE SENSE?
  2. QB gets the pass off to wr who somehow more often than not has to jump for it or is immediately hit upon catching it. This silly animation concept forced into this version of the game often results in dropped passes by the offensive players. However, the 1st opportunity for CPU defensive players to touch the ball, it often results in interceptions. Again, often these plays are made by players with ratings that according to the gameplay EA has provided us on this yrs version shouldnt be making plays. An example is a 93 catch gold badge sure hands te dropping 3 consecutive short passes but 72 rated 46 catch no badge lb catching a no look pick on the 1st opportunity to touch the ball.  Again.  HOW DOES THAT MAKE SENSE
  3. Can you explain why you even put fumbles into this game? When a users team fumbles the ball, it takes an act of God to recover. When the cpu fumbles, someone always stops whatever action they are currently in to the recover the ball. Simply take it out if you didn't want the users to recover any fumbles. It is a buzzkill as is the game.
  4. Please explain to us how the cpu controlled teams are always programmed to do what the users team can not do if you were trying to give us a realistic simulation? Example. No matter what route you run or the coverage the cpu is in, their defenders will slow down, speed up, dive, jump, or adjust to make balls on the ball. Meanwhile, the users players will not do anything other than what you do but more importantly nothing to help you. It makes literally no sense for players again according to your rating system to slow up or speed up to adjust to plays on defense that they have no way of knowing while the offensive players just give up or dont adjust to help the team. Again it makes no sense.

If you guys programmed and played this game, there is no way that you expect us to enjoy it. and these are just a few gameplay issues. I could go all on the absurd nature of the dynasty as a whole. I can guarantee that i will not spend a dime for cfb 27 after the number of lies told regarding cfb 26.

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