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honeybadger0475's avatar
honeybadger0475
Seasoned Novice
26 days ago

Wear and tear system unbalanced

Wear and tear has a good concept but is completely over exaggerated. My half backs are set to “keep fresh” and autosub out at 90 stamina and by week 3 my starting HB’s season pool is less than 25% at 12-18 carries/game. His injury, toughness, and stamina attributes are all 85+. I get that wear and tear is supposed to add realism and it could, but it should never be able to be almost fully depleted by week 3 of a season especially when your subs are set to the max “keep fresh” setting. Now I have to waste an entire season fiddling with wear and tear sliders to fix this mess myself and most of my players for the next 4 years will feel the effects of the overdone wear and tear of this season. 

8 Replies

  • gian0069's avatar
    gian0069
    Seasoned Newcomer
    24 days ago

    Did you find a solution? 
    I have the same problem. At the end of the season my HB couldn’t play anymore because there was no season health left. Started then with Pitt, Reid has like 33 carries (also maxed out keep fresh) after 3 games and lost 25% of season health. I played a bit with the sliders but I couldn’t find any good settings to have the wear and tear impact not so high. 

  • gian0069​ not certain, I scaled the wear and tear sliders way down, normal tackle impact to 10 hit stick to 20, advantage tackles to 15 everything else somewhere in that range. I also boosted the W/T recovery to 55 per snap, 60 per week and 65 for the others. Seems to have helped slightly but still losing a good bit per week on my RB’s. It seems to be registering W/T as fatigue cause my backs almost never sub out now even with the fatigue sub out set to 90 with sub in at 100. Not sure if the sliders can actually fix the issue without a rework to the system. Haven’t done enough long term testing to see if I actually changed anything with the sliders or not.

  • gian0069's avatar
    gian0069
    Seasoned Newcomer
    20 days ago

    I also scaled the tackling down although just to 40 and boosted the recovery in the same range like you. It seems better, but i also put the RBs on keep fresh at halftime. 
    Still, the career W&T goes down the same as the season one. If it goes on like this, it looks like my freshman RB can play just 2 seasons. It’s ridiculous. They have to change something. The CPU RBs have the double on attempts and it impacts them not at all like the user ones. 

  • User wear and tear is completely broken in dynasty. Have had all the same problems discussed above. All of my players wear and tear is dramatically skewed to impact them significantly worse than non-user team players over the course of the season. I don’t have an issue with the premise, but there is no parity. Have messed with sliders and game flow to see the disparity, and it’s stark. User players knocked out before CPU even starts seeing impacts. EA needs to balance the W/T effects across the board. Love the concept, but it’s becoming unplayable and getting to the point where I might just turn it off. Please fix this.

  • WJReid's avatar
    WJReid
    New Rookie
    16 days ago

    Having this problem too. I didn't want to turn it down bc I want to affect the cpu but the affect on HBs especially is too great. 

  • Iamholdem's avatar
    Iamholdem
    Seasoned Newcomer
    13 days ago

    I am playing Dynasty primarily and I am trying to get my running back stats and by the third quarter he is sub out for the rest of the game and this is with keep fresh and adjustments to the sub out and sub in bar. I run the ball maybe 12 times a game. And he cant go the distance. It is a shame!

  • jhawk3's avatar
    jhawk3
    Seasoned Newcomer
    2 days ago

    I don't have anything to add except to say this is affecting me as well. I do love the wear and tear system. It adds a level of realism to the game that I truly enjoy. 

    I'm on my 10th season in Franchise and have played most of all the games. (Yes it's an absurd amount of time playing)

    However, my starting QB has only 2 bars of season health left at the end of the season and after scrolling through the entire CPU teams, there are no teams that have scratched 1/2 of a bar.  I use my QB as a pocket passer so no I'm not running around and taking hits. You would think there are some QB's from the CPU that are doing this that would mean their season health would be taken a huge hit.  This is something that takes place every season.

    For HB's it's considerably worse. I now only use 1 HB per quarter so I can use them in the conference finals or playoffs if I make it. There are a handful of CPU teams that have 1 bar out of 4 depleted. However, my HB1 and HB2 have both 2 bars depleted and have taken significant hits to their career bars. 

    Unfortunately, this makes it impossible to compete with the CPU for the Heisman or other awards you can achieve. 

    If you play with the sliders, from what it appears it affects the CPU as well. It reduces the importance and fun the feature adds to the game. I enjoy getting some Freshman some reps if someone takes a big hit, or sitting a starter in a pointless game so they're fresh for the next one. It adds an element of strategy to the game which is fun to navigate. We just need the CPU playing by the same rules.

  • I agree that wear and tear is a good idea.  The issue is that players don’t recover their season or career wear and tear.  If you sit a guy for a week or two then they should get better.  They don’t have to heal all the way but they should heal some.  They way it is now they just get to a point and never recover.  That’s not realistic.  Literally a guy can dislocate an ankle and come back fully refreshed in 9 weeks.  Yet you can effectively lose a guy for the season bc of wear and tear.  That doesn’t make sense.  How can you recover from a broken bone but not recover from standard wear and tear?  So, in my opinion, wear and tear needs to replenish with time off just like every other injury.  Maybe if you have a minor injury it stays as is and if you injure again it gets worse or something like that but it should heal somewhat.  Hopefully that makes sense

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