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@Mister_Crac wrote:Currently, the maps in this game are by far not as varied as they could be: There is always the same amount of Tiberium, there is always a missile silo, there are always two or three missile pads, there is always land between your base and the other (never water)...
What I would like to see is:
-Maps with a bridge or two, so that any ground unit could only reach the other side of the map via bridges
-Maps where Tiberium is scarce (so that one harvester probably makes sense, but using two probably does not)
-Maps where there is no Tiberium at all (no-harvester play)
-Maps without a missile silo (you would have to win by attacking the enemy's base)
-Maps with just one single missile pad
-Maps with many missile pads
I think more variety can never hurt. At least, unique new maps could be tested during an event and if people like them enough, they could be added to the game permanently.
What do you think?
*starts slow clap*
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