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EA_dance210's avatar
EA_dance210
Icon for EA Staff (Retired) rankEA Staff (Retired)
6 years ago

New Unit Showcase: Scavenger

Boost your Tiberium economy

In the Yellow Zones, you learn that survival always comes first. Scavengers have been raised to find the value in anything they find. The Brotherhood of Nod, who frequently recruit from the Yellow Zone, pay the scavengers for their salvaged goods creating a beneficial relationship between the two parties. The Scavengers are always on the lookout for a bit of coin even if it means benefiting off the deaths of enemies and allies alike.

Stats:

  • Faction: Nod
  • Building: Hand of Nod
  • Rarity: Rare
  • Tiberium Cost: 30
  • Unlocks at Player Level 27

Deployment Tips:

Scavengers are a slightly more expensive alternative to Laser Squads. Strong against vehicles and aircraft, they work well as an early game opener or mid-game answer to enemy Attack Bikes or Pitbulls. Their true utility comes from their ability to acquire Tiberium when nearby units die. Enemy or ally, these equal opportunity Scavengers will receive the Tiberium bonus regardless of which side the dead unit was on.

You collect 10 Tiberium for each Scavenger near the dying unit. Having two Scavenger units near a dying tank means you get 20 Tiberium for one death. The bounty also stacks if an allied and enemy unit both die near your Scavenger.

Counters:

  • Shockwave Trooper, Flame Trooper, Sniper, Scarabs

Send in Shockwave Troopers or Flame Troopers to easily take down the Scavengers. If you have any two range units, such as Snipers or MG Squad, they can destroy the Scavengers before they can get in range to collect the Tiberium bounty for killing your unit.

The Scavenger doesn’t need to be involved in killing a unit to earn the Tiberium bounty. While 10 Tiberium isn’t a lot, it can stack up if a Scavenger is left unchecked.

From the Devs:

“This will help sustain a lot of early game decks as well as stem the Tiberium bleeding for late game decks.” - KyleF

20 Replies

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    6 years ago

    Are scavengers supposed to take tiberium damage whilst standing on tiberium fields? I saw a replay once on where the scavenger was harvester hunting whilst it was standing on tiberium. It was slowly taking damage then moments later, a chem buggy came and eliminated the scavenger. I thought scavengers are mutants.

  • If an enemy Scarab is flying up to kill an enemy Scavenger, do you get the bounty from the death Scarab before you die? (In this case if there's just 1 scarab left and it suicides)

    Because then that's not really a good counter, why not add Chem Warrior as a counter instead?

  • The scavenger is too powerful - better stats over the laser squad, faster speed and the ability to earn extra tib...... which cost just 10 tib over the laser.

    Now ppl pay to buy it early are spamming it with other low cost units.

    Please think careful before releasing any new unit with overwhelming power. It happened to cyberwheel then orca bomber before, and it is even worse for scavenger.


  • @eggpatrick wrote:

    The scavenger is too powerful - better stats over the laser squad, faster speed


    Wasn't it meant to have the same stats as the Laser Squad?

  • Mister_Crac's avatar
    Mister_Crac
    6 years ago

    Come to think of it - this is probably intentional and a marketing trick:
    They release a new unit which is a bit overpowered so that people feel the need to buy it. Then, a few weeks later they nerf it to how it should really be.

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    6 years ago

    @Mister_Crac wrote:

    Come to think of it - this is probably intentional and a marketing trick:
    They release a new unit which is a bit overpowered so that people feel the need to buy it. Then, a few weeks later they nerf it to how it should really be.


    Good point, as according to @eggpatrick, the same happened to both cyber-wheel and orca bomber. The same holds true for the marauder, its damage and HP was nerfed (more on HP nerfing so marauder doesn't feel like an immovable wall). The opposite is true for the grenadier cause it was not strong enough to stand toe to wheel with a chem buggy. Right now, I'd ask that both marauder and grenadier should share the same stats, except one is tiberium resistant (resistant to tiberium fields but not chem buggies) and the other EMP's vehicles. I once did a test with both and pitted them against each other, the marauder won. I also tested the wolverine and widow maker, the widow maker won.

  • AlphonseDisciple's avatar
    AlphonseDisciple
    Rising Ace
    6 years ago
    @eggpatrick Expecting EA to not do $#!+ that makes them money isn’t the smart play lol. They want people to spend that money on this unit.
  • incia's avatar
    incia
    6 years ago

    @AlphonseDisciple wrote:
    @eggpatrickExpecting EA to not do $#!+ that makes them money isn’t the smart play lol. They want people to spend that money on this unit.

    They already got the nerf hammer.

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