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I disagree, the right approach is to allow forfeit / surrender.
Actually, I'm frustrated when i've slightly poor signal it doesn't allow me to reconnect to a game.
That's the game. If your unit roster is bad, you lose and learn from it. You don't cowardly disconnect. You fight till the end. Many of times I've had my butt handed to me and come back from it.
So when your enemy is in front of your base and you have neither harvester nor sufficient counter, you just what? Stay tuned and send out canon fodder once in a while? I think we are all perfectly fine with you doing that, if that satisfies your idea of honour. I myself lack the time of doing so, especially while experimenting with new decks. And as long there is no surrender feature, then I disconnect => gg. If this is what makes me a coward in your little universe, go on.
@Marine_CorporaI wrote:That's the game. If your unit roster is bad, you lose and learn from it. You don't cowardly disconnect. You fight till the end. Many of times I've had my butt handed to me and come back from it.
@Marine_CorporaI wrote:That's the game. If your unit roster is bad, you lose and learn from it. You don't cowardly disconnect. You fight till the end. Many of times I've had my butt handed to me and come back from it.
Nope. Not when you have no chance of winning. Since this game is notorious for creating unfair matches at times, the situation where you have no chance of winning because you are severely outclassed by your opponent (in skill, in unit levels, or even in both) can and does happen.
Surrendering has always been an option in the military. They have traditions like the commanding officer handing over their sword (or today, their gun) to an officer of the opposing army. Or to raise the white flag above their base/position.
This has always been a thing in reality, so don't act like it should not happen in a game that is a battle simulation.
There is a benefit from disconnecting... moving on to another game. I disconnect from challenge battles all the time... if I am in a challenge battle with an opponent twice my strength and with units I cannot combat, why waste my time continuing? I forfeit the battle, accept the loss, and move on to the next (hopefully winning) battle. No body wants to sit thru a battle they have NO chance of winning....there does need to be a white flag button tho, but people would probably complain about that too...
I have won many challenge battles when the opponent is banking on building his high level units and I don't let him by talking his harvesters. Don't disconnect. Use your wits. There are more benefits to playing than disconnecting. For one, you can see how the newer high level units work. Two. You get experience.
And guess what? The wins you are getting when it doesn't says challenge battles to you may say challenge battle to your opponent but you don't see it. If he constantly disconnected, you'd never get to beat him.
Just play the game and stop being a "______" insert word here. People here want to only fight on their terms.
@Marine_CorporaI wrote:I have won many challenge battles when the opponent is banking on building his high level units and I don't let him by talking his harvesters. Don't disconnect. Use your wits. There are more benefits to playing than disconnecting. For one, you can see how the newer high level units work. Two. You get experience.
And guess what? The wins you are getting when it doesn't says challenge battles to you may say challenge battle to your opponent but you don't see it. If he constantly disconnected, you'd never get to beat him.
Just play the game and stop being a "______" insert word here. People here want to only fight on their terms.
Do you actually read the answers?
It isn't about challenge battle instaquit. It is about being hopelessly torn apart.
I win a lot of them challenge battles. And I had a ton of matches where I was thinking I won't make it but in the end I did. Knowing the mechanics of the game very well by now, I can assess quite well when I'm having a hard time and when there's absolutely no chance left. And yes, in the second case I disconnect.
Knowing that there isn't an advantage in dcing for the looser and there isn't a disadvantage for the winner, there is only one conclusion for me why you are so pissed about dcing: you are loving it when you have surrounded your opponents base with troops and obliterating every unit he desperately pops out every once in a while.Or you're just a Volkssturm guy.
Either way. In my eyes this makes you a total "____" insert word here.
Stop being ignorant and let people play their game the way there enjoying it.
Because that is what it's all about: having a good time!
You know how many times I thought it was hopeless and then my opponent made a stupid mistake like getting off the pad to take my harvesters when he didn't need to and I instead got the missile? Lots of similar scenarios like that.
Just play the game. If everyone did what you do, this wouldn't be a fun game.Imagine if every single person did what you did when they were about to lose? It wouldn't be a fun game at all.
If the developers wanted a forfeit button, they would have added one. They haven't because it would ruin the game.
@Marine_CorporaI wrote:If the developers wanted a forfeit button, they would have added one. They haven't because it would ruin the game.
That is complete and utter nonsense.
Every single strategy game in the world has the option to give up. Chess has it. Starcraft has it. The old C&C games have it. That C&C Rivals does not have it properly built in is rather an oversight than an intelligent design decision. Maybe they thought "Ah well, each game is rather short, so perhaps we don't need that?". Or maybe it's the fact that this game is on mobile, which means you don't have as much space for placing buttons on the screen. Without a doubt, if this game were on desktop, we would not even have this discussion because the option to end a game would always have been included right from the start.
You know when we wouldn't need this for good? If they were able to come up with a really good solution for the matchmaking. I would love to see that happen, but I am losing my hope and faith that they will ever get this right.
Okay then fine. Every player should disconnect when he has an inkling that he's going to lose. That'll surely improve the game. Loads of fun.
Imagine if every single one of your wins was like that. Would you keep wanting to play?
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