Risky suggestion: nerf pitbull
- 7 years ago
@Marine_CorporaI wrote:They aren’t OP in the slightest. Not even close.
... I never said they are OP. I said they are overused. Two completely different things. OP would be "can literally not be stopped", overused is "does such a great job at what it does that it's not efficient to use anything else".
Example: look at slingshot. It is supposed to be a strong anti-air unit. But it costs 10 more than pitbull, does not have raider, and can't target ground. It does have 2 tile range, but using raider and good micro a pitbull can easily compensate that. So why bother with slingshot if you can just have pitbull instead? Sure, in some special decks slingshot is better, but in general, pitbull does a better job.
Or another example: if you face wheels, you could send a tank after them. But taking them out would take forever. Or how about an orca? Orca costs more and it has to reload afterwards, this might become risky, and also it costs 70. Send missiles? A good opponent will 2v1 a missile squad. But how about Pitbull? Clears them pretty fast, is rather cheap, and can chase them if needed thanks to raider.
What I am trying to say: pitbull fits in so many situations and does such a great job at it, that it is rather pointless to bring specialized units. Like, why would I waste a unit slot for sligshot if I can just bring pitbull? I could fill that slot with something more exciting! Things like that.
Again, you guys don't seem to understand me. I didn't say it is OP. It is not at all OP. But what I DID say was that it is overused. It's just too viable and fits everywhere, leaving little/no room for other exciting units.