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Agreed - these are the most shallow interactions I've seen in a BioWare game. There isn't even a real "before we all die I want to spend time with you" scene - whatever that even looks like doesn't have to be R rated. But, SOMETHING.
Neve just shuts down, doesn't want to talk about it, think about it, walks away and sulks in a corner of the map. What a disappointment. Add to that not even being able to initiate a conversation, learn any backstory, anything. I find it so hard to believe that anyone at that studio PLAYED the earlier games much less helped with developing any of them, it must be all new people that don't understand what we loved about these games.
Massive disappointment. Just massive.
I agree with this, there's almost no tension built up through the companions, as either just friends or through romances. It's like the companions don't care at all for Rook, there's very little in the ways of showing how friendships or romances have progressed or strengthened, its like they're completing apathetic to Rook.
This game added romance in with a checklist format, all the "first" scenes, the expressing of romantic desire, the lock in of a romance, and the "bigger" romance scenes all happen at just about the same time in the story, which removes so much feeling of any natural development happening between Rook and their romance. Remembering Inquisition, you could sometimes unlock a romance pretty early on in the story, and then have it continue progressing through the game, this game kind of chucks a crumb at you like the romance itself is a begrudging mission reward.
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