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TheBlackReaver's avatar
TheBlackReaver
Rising Traveler
18 hours ago

F1 27 Suggestion Megathread

Hey all,

I thought it might be prudent to start a mega thread for ideas people would like to see, and to help EA_Groguet​ easily narrow down and see ideas into a single thread, unless there's one already, in which case, I am sure he will adjust this post accordingly.

My first idea was regarding My Team, where, with the introduction of hiring 2 drivers, it would be more ideal to make it more of a manager style game mode. That way, who you hire would be more important.

For example, if you decide to go the "Team Manager" route, and hire two drivers to drive for your team, why not have an option where the player can watch the race unfold instead of having to play as one of the drivers. So the player creates their team, hires their drivers, decides how long the races are, etc. When it comes to starting the race weekend, or qualifying, there's an option for "Watch Simulation" to watch your AI cars in a replay/broadcast mode as the session unfolds. So the player can watch a "Broadcast replay" as the race happens live. This would be awesome, I think.
Additionally, there should be an "Owner/driver" mode for those who want to race as themselves in their own team instead. It's not the most realistic option, sure, but it's not wholly a bad thing.

Another suggestion I'd have for My Team and Driver Career, is the option to have "Varying Peak R&D potential" for all the other teams in the game. The current games feel very rigid in their peak R&D, and it would be nice to see the AI teams have a small variation in performance every season, to help rotate the grids around a bit more, and make those driver transfers a bit more exciting, instead of just all the top talent going to the same top teams.

A third, slightly more out there option, is the option to create additional drivers for the driver market in the game. With the official license for F1 and F2 already being there, it makes the driver market very limited in who you can hire and how they grow. Being able to add a couple of fictional, own created drivers to the market would help the game wonders. EA FC games have had this feature for years, and the idea of being create your own drivers to help pad out a repetitive driver market would also help. You can set a "Current ability" and a "Potential ability" and the game can randomly decide these stats when the career modes are started. This has been proven possible in other licenced F1 games, so I don't think this is too impossible. If you wanted to make yourself, a friend, or even a custom prodigy or meme driver, this feature could let you do that. Players can name them, audio name, nationality and driver number. (Drivers using that number can be randomly assigned a different one if the player chooses that number.)

A fourth option for driver career mode would be to add a custom 12th team onto the grid that's controlled by an AI. This effectively works as expanding the grid like it does in My Team, but for driver career, giving more chances for driver moves and people coming into F1. Additionally, please add the ability to make the driver market more volatile in driver career mode, as this option isn't a thing in the game at the moment.

Do you guys have any additional ideas? Put them in the thread below.

1 Reply

  • One thing they could add is a way more realistic damage model. Some of the massive crashes just don't feel real and when the game says you have damage only front wing damage is actually visible