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FifaPro2098's avatar
FifaPro2098
Seasoned Newcomer
1 day ago

Ideas for F1 27 (re-make in a more structured way)

To the EA & Codemasters Development Team,

Following up on my initial thoughts, I wanted to provide a structured, detailed breakdown of my community wishlist for F1 27. As a console player on PlayStation, I cannot rely on PC mods to enhance realism, making these native features vital for the next-generation F1 experience.

Expanded Career Mode Depth & Financial Realism
- Infinite R&D Ecosystem: Replace the linear, capped R&D trees with an "infinite" upgrade system, allowing teams to continuously develop minor performance gains year after year.
- Financial Cost Cap Integration: Implement a true-to-life cost cap mechanic. Upgrades must carry precise financial costs, forcing players to strategically balance their budget between aerodynamic, chassis, and powertrain development.
- Extended Career Lifespan: Increase the maximum career mode length from 10 seasons to 15-20 seasons to maximize the value of long-term driver transfers and team evolutions.
- Grid Team Management: Allow players the option to take full control of existing, real-world teams on the current grid in Career Mode, rather than being restricted to creating a new 12th team.
- Equal Performance "Development Race" Mode: Add a career sandbox option where all teams start with identical car performance on Race 1, kicking off a season-long (or more) development race governed by the cost cap to see which AI or player team manages their budget most efficiently.

Immersive Mechanical Failures & In-Game Scenarios
- Dynamic MFD & Radio Failures: Introduce scenario-based electrical glitches where the team radio cuts out or specific MFD menus become temporarily blocked due to software issues.
- Expanded Mechanical Failures: Increase the frequency and variety of mechanical DNFs. Brakes should be manageable with real risks of overheating or catching fire, and rear-wing DRS failures should have more realistic, unpredictable aerodynamic outcomes.
- Humanized AI Behavior: Make the AI less robotic and "perfect." AI drivers should be prone to organic, unforced errors, causing realistic Lap 1 pile-ups or mid-race crashes without requiring player intervention.

Advanced Customization & My Team Options
- Proprietary Engine Supplier: Expand the My Team engine selection by allowing players to fund and build their own independent engine manufacturing facility, rather than relying strictly on Ferrari, Mercedes, Red Bull Powertrains, or Renault.
- Next-Gen Customization Engine: Leverage the character-scanning technology utilized in EA Sports FC to allow console players to scan their own faces for realistic driver avatars.
- Deep Livery & Logo Suite: Expand the livery, team logo, and helmet editors with significantly more granular detail controls and a wider selection of real-world secondary sponsors.

Thank you for reviewing this detailed breakdown. Implementing these features would vastly bridge the gap between console and PC players, and make the game more fun to play and realistic.

2 Replies

  • EA_Groguet's avatar
    EA_Groguet
    Icon for Community Manager rankCommunity Manager
    22 hours ago

    Hey there!

    Thank you for your feedback! I'm merging your two threads to avoid duplicates!

    -Groguet

  • FifaPro2098's avatar
    FifaPro2098
    Seasoned Newcomer
    1 day ago

    First of all, extend R&D a lot more and develop it so its like an infinite amount of upgrades and there is a cost cap like irl, where you pay to upgrade certain upgrades, and extend career seasons to 15-20 as 10 seasons is too short. Expand customization for livery with more irl sponsors (if possible) and more expansion in making details for livery, my team, logo and the helmet. Also I saw that for FC 27 there is gonna be a scan feature to make your character more realistic compared to yourself. If possible also (i know it practically isn't but try maybe for future games idk when) to add a possibility where we can control real teams currently on the grid. Give more control for My Team on engine supplier like maybe creating your own independent supplier or more fun development races for all season where an option where every team starts at equal performance and do a development race over time to see with cost cap who can develop a car with realistic budget for bigger teams. In game details like scenarios where radio won't work some MFD menus will be blocked because of a software problem or more likely failures for other parts of the car like brakes where we can manage them they can caught on fire or fail, rear wing as well (already happens but more often) and a more realistic outcome to it. Make AI less robotic and "perfect" for example so it can cause crashes on lap 1 more frequently or at any moment in the race without the player intervening. All of this would be a nice touch especially for PlayStation users that can't rely on mods to make the game more realistic.

    These are all my suggestions for now, I'll post more if I have some and I hope EA can take at least parts of this into consideration, 

    Thank you.