Ideas for F1 27 (re-make in a more structured way)
To the EA & Codemasters Development Team,
Following up on my initial thoughts, I wanted to provide a structured, detailed breakdown of my community wishlist for F1 27. As a console player on PlayStation, I cannot rely on PC mods to enhance realism, making these native features vital for the next-generation F1 experience.
Expanded Career Mode Depth & Financial Realism
- Infinite R&D Ecosystem: Replace the linear, capped R&D trees with an "infinite" upgrade system, allowing teams to continuously develop minor performance gains year after year.
- Financial Cost Cap Integration: Implement a true-to-life cost cap mechanic. Upgrades must carry precise financial costs, forcing players to strategically balance their budget between aerodynamic, chassis, and powertrain development.
- Extended Career Lifespan: Increase the maximum career mode length from 10 seasons to 15-20 seasons to maximize the value of long-term driver transfers and team evolutions.
- Grid Team Management: Allow players the option to take full control of existing, real-world teams on the current grid in Career Mode, rather than being restricted to creating a new 12th team.
- Equal Performance "Development Race" Mode: Add a career sandbox option where all teams start with identical car performance on Race 1, kicking off a season-long (or more) development race governed by the cost cap to see which AI or player team manages their budget most efficiently.
Immersive Mechanical Failures & In-Game Scenarios
- Dynamic MFD & Radio Failures: Introduce scenario-based electrical glitches where the team radio cuts out or specific MFD menus become temporarily blocked due to software issues.
- Expanded Mechanical Failures: Increase the frequency and variety of mechanical DNFs. Brakes should be manageable with real risks of overheating or catching fire, and rear-wing DRS failures should have more realistic, unpredictable aerodynamic outcomes.
- Humanized AI Behavior: Make the AI less robotic and "perfect." AI drivers should be prone to organic, unforced errors, causing realistic Lap 1 pile-ups or mid-race crashes without requiring player intervention.
Advanced Customization & My Team Options
- Proprietary Engine Supplier: Expand the My Team engine selection by allowing players to fund and build their own independent engine manufacturing facility, rather than relying strictly on Ferrari, Mercedes, Red Bull Powertrains, or Renault.
- Next-Gen Customization Engine: Leverage the character-scanning technology utilized in EA Sports FC to allow console players to scan their own faces for realistic driver avatars.
- Deep Livery & Logo Suite: Expand the livery, team logo, and helmet editors with significantly more granular detail controls and a wider selection of real-world secondary sponsors.
Thank you for reviewing this detailed breakdown. Implementing these features would vastly bridge the gap between console and PC players, and make the game more fun to play and realistic.