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Meza994's avatar
Meza994
Seasoned Ace
4 years ago

Re: Porpoising

I for one would rather prefer the aerodynamic effects of the porpoising in the game..

The visual stuff is of course needed for additional verification whether you are porpoising or not but if it would be only the visual effect without any aerodynamic (and reliability) downside we would have to manage with setup changes and further R&D then id just deactivate that effect.

Red Bull for instance have minimal porpoising at times, only a little worse than just the road bumps and being forced the full on Ferrari/Mercedes porpoising for every team would be just annoying to me when its only a visual thing and having no other effect whatsoever.

But if it has its aerodynamic and reliability effects then im all for having it in but i doubt it too that it will be in 2022

18 Replies

  • EA_rephii's avatar
    EA_rephii
    Icon for EA SPORTS FC™ Team rankEA SPORTS FC™ Team
    4 years ago

    In general, I think it will be difficult to incorporate porpoising if it's not "naturally" there, as it is now in F1.

    And to simulate the whole thing artificially and get the effects right I think will be difficult should it become a feature in the game, still interesting to see if it comes.

    In general it would be very cool to see something like that in MyTeam, so you have to work on it over the year to get a better handle on it. Still, it is for online lobbies if to be provided with an on / off mode, if we should see porpoising at all.

  • antonmorse's avatar
    antonmorse
    Seasoned Traveler
    4 years ago

    I must admit, it's not something I would like to be included while running 50% or full distance races. It could be murder on the eyes/equilibrium. It must be pretty bad driving it like that in the real thing.

    I'm all for simulating the real thing, but sometimes some common sense is needed. Maybe there's a way to include it without shaking the camera too much though?

  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    4 years ago

    Looks like no porpoising in F1 22 going by today's gameplay videos then.

  • Meza994's avatar
    Meza994
    Seasoned Ace
    4 years ago

    @Ultrasonic_77actually its really easy to make the cars porpoise in F1 2021.. All you need to do is double the downforce.. only problem is that the suspension is reacting too fast so the porpoising is higher speed just as in the video..

    Depending on how Codemasters approached the F1 22 cars it would be easy to do porpoising, only needs extreme rates of downforce development at higher speeds, so for corners you usually take flat anyway. Mostly rear downforce to not muck up the laptimes by enabling us to take every corner flat as long as we are going 300 kph haha

    The problem isnt even necessarily introducing upgrades to be able to use lower ride height without worse porpoising or such. The problem i see for it to make it into F1 23 SHOULD it remain IRL is the AI.. Train them to a lot of different ride heights? To specific ride heights depending on the track, the upgrades etc.? They would need an actually intelligent AI to adapt to conditions etc. because i wouldnt want porpoising in if the AI is forced to a single ride height, porpoising like crazy on some tracks which causes them to loose tons of time in a straight line (ingamephysics) and then being fine on others..

  • fastrevenge63's avatar
    fastrevenge63
    New Adventurer
    4 years ago
    @Meza994 I'm sorry, but you don't know what you are talking about. I guess you are saying that it's easy to create porpoising in the physics engine (so it's not scripted, and happens at certain speeds etc.). It's really not that simple, Codemaster's only solution is to make it scripted, but then it would look bad.

    There's no way Codemasters can implement actual porpoising into their physics engine, when the actual F1 teams in real-life also couldn't replicate porpoising in their simulator. It's just not happening
  • Meza994's avatar
    Meza994
    Seasoned Ace
    4 years ago
    @Tibi2199 Err no i know what im talking about lol

    Literally all ive done is roughly double the downforce and i would get porpoising from 280-290kph onwards and getting horrible at 310-315 kph stopping the car from further acceleration..

    And guess what, lowering the downforce and increasing the ride height worked immediately to cause the porpoising to appear later.. nobody knows what the teams are missing and that their windtunnels and simulations are not perfect is also common knowledge..

    Why is it so hard to believe that Codemasters accidentally got their physics somewhat right? Nobody said its a perfect simulation of porpoising, actually really not thaaat close, especially with the development rate and vibration rate but why the hell should they have scripted porpoising into the 2021 game when the teams didnt even know its a thing😂
  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    4 years ago

    @Tibi2199 wrote:
    @Meza994I'm sorry, but you don't know what you are talking about. I guess you are saying that it's easy to create porpoising in the physics engine (so it's not scripted, and happens at certain speeds etc.). It's really not that simple, Codemaster's only solution is to make it scripted, but then it would look bad.

    There's no way Codemasters can implement actual porpoising into their physics engine, when the actual F1 teams in real-life also couldn't replicate porpoising in their simulator. It's just not happening

    Have you watched Alex Gillon's video that I posted above? This makes it look rather more doable to me than you're suggesting?

    Or is your point that it's possible to get something that looks like the effect seen IRL but is actually something different?

  • Hermes80's avatar
    Hermes80
    4 years ago

    Porpoise is doable, even more so with the plank physically bottoming out now in F1 22 as the esports guys did point out in their videos. I agree that for the AI it would be a nightmare, perhaps that's a big reason for not making it in the game atm.

  • fastrevenge63's avatar
    fastrevenge63
    New Adventurer
    4 years ago
    @Ultrasonic_77 Yes I did, and I also said that the way he did it is that it's scripted, and graphically only. I'm talking about actually implementing porpoising into the physics engine, so that it happens naturally, and would depend on track surface, tyre surface etc., just like in real life. Which is what F1 teams were not able to do in real life, which is also why none of the teams expected porpoising, and none of the real F1 teams could actually implement porpoising into their actual simulator even to this day. You think Codemasters can do that then?
  • fastrevenge63's avatar
    fastrevenge63
    New Adventurer
    4 years ago
    @Meza994 I didn't even say they should've scripted porpoising into the 2021 game, not sure where you got that from. Codies might be able to script the porpoising physics into the game, but still, it won't be properly simulated, that is what I'm saying, and I'm fine with that. Teams will also most likely fix porpoising until July 1st, so adding porpoising into the game would be waste of development time, that could be used for something better
  • Meza994's avatar
    Meza994
    Seasoned Ace
    4 years ago
    @Tibi2199 I think you dont understand what i did lol i had genuine porpoising by my method which affected the cars steering and acceleration a lot.. Like porpoising for real, only a bit too fast in its development (starting late and getting heavy within short time) which is likely due to the suspension working too fast with the 2021 cars..

    I dont share your "optimism" that teams will have completely fixed porpoising till July first.. Teams have very limited options to get rid of it besides ride height. RB had fairly bad porpoising in Miami compared to the other races and RB has the lowest downforce from the top teams, so less forces causing the porpoising.. I expect it to be still part of the setup for 2023 to find the right balance just with a bit less porpoising.
  • fastrevenge63's avatar
    fastrevenge63
    New Adventurer
    4 years ago
    @Meza994 Ah okay, yeah we'll see the state of porpoising then later this year. But is there a video of the experiment you did in the 2021 game? I would be curious what it looks like, without changing files etc. and only making setup changes for the porpoising
  • Meza994's avatar
    Meza994
    Seasoned Ace
    4 years ago
    @Tibi2199 No its not only making setup changes but its doubling the potential downforce.. Nothing else, only an increase to downforce just as if you go to Monaco, there you get increased downforce too in the 2021 game, but i increased the downforce by much more in order to make it happen. It also appeared in the 22 game but they changed the physics so that the Diffuser doesnt stall as much in order to prevent the porpoising in the game. It just looks like in the video posted previously.. It is not possible to achieve porpoising in F1 2021 with normal setup work as there is not enough force sucking the car down without modifying at least the downforce.
  • fastrevenge63's avatar
    fastrevenge63
    New Adventurer
    4 years ago
    @Meza994 ah I see, I misunderstood you then. Yeah well they announced porpoising won't be coming to the game anyways, so doesn't matter now then. It would be cool though, but would be a lot of work IF they would want to make it as good as possible. But I think we should be happy with the amount of changes they made to make the game more realisitc/immersive, like handling model, tyre model etc. F1 2021 had barely any changes compared to this
  • Meza994's avatar
    Meza994
    Seasoned Ace
    4 years ago
    @Tibi2199 Well its not gonna make it into 22 which is totally understandable but im currently working out a way they could implement it into the gameplay (physics is easy for them) should it be a part of 2023s setup work for the teams..

    Yeah they did quite a bit but i still think the cars are too unstable.. My personal feeling is too much front grip at low speed (oversteery) and too little ground effects downforce developing at higher speeds (top drivers even spinning in 6th gear 200kph out of stowe.. Will only be able to confirm this specific case in July but even in Jeddah (low downforce) Perez went full throttle in 5th gear 180 kph in Turn 17.. But we will see, might aswell be too much front end for higher speeds which would make it more stable but slower laptimes (if corrected)..
  • P4st3l1ak's avatar
    P4st3l1ak
    Seasoned Ace
    4 years ago

    Same here, I think it'd be nice to have it as option to turn on.

    I guess it would affect the car setup and maybe forcing drivers to lift floor to avoid "screen shaking" 😉

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