Forum Discussion
All they should've done is just to raise the height of the kerbs, and boom ,it's fixed. There's no way I could've reported the issue earlier, because there was no gameplay of F1 22 up until I reported it. They also didn't fix the Baku castle section, which shouldn't have the kerb on the left turn, yet it's there, and it would take a solid 1 hour or less to remove that kerb from there.
It's not acceptable that some tracks are still unchanged after 5-6 years, take Hungaroring for example, the chicane kerb is still not fixed after 6 years. And it has been reported multiple times. So don't come here blaming me for not reporting it earlier, and please don't defend CM.
@Tibi2199 wrote:
@DukeOfAntwerpThis change wouldn't take at least a month to finish, stop defending their laziness lol
Stop pretending you are a game dev lol
If you reported this one month ago and it would made it to todays release I would not trust CM anymore. You can't just make changes and push it out in a build. These thing need testing so stop being so lazy yourself and start informing yourself how video games are made.The build we play today is older than one month
- mariohomoh4 years agoHero (Retired)
@DukeOfAntwerp wrote:Stop pretending you are a game dev lol
I wish the mods could make a flair out of this one! 🤣
Thank you for being reasonable 💗
- fastrevenge634 years agoNew Adventurer
@DukeOfAntwerpI'm not pretending that, I learn game development, I know roughly how long something takes or not. Testing the simplest thing doesn't take more than a week .And you are so wrong. How would the build that we play today is older than one month??
I have no idea what you mean by that. The Miami kerb at S3 got added in a recent patch. In WIP state the kerb was missing in creator videos, but right now it's there after release, which means there was an update less than 1-2 weeks ago. ANd testing out new kerbs doesn't take more than a week, stop lying to yourself.
They could copy-paste Abu Dhabi kerbs to COTA, and it would still work, and be better than what we have right now. And answer to the main point of what I am saying, don't pick out a random sentence and answer to that.And I'll repeat, since you seem to ignore what I say, Hungaroring's chicane has been changed in real life back in 2014-2015. People reported this change every year to CM, asked them to change the chicane so it would be just like real life. Guess what, 8 years later, they still haven't updated it, yet we asked them every year. But surely it's my fault for not reporting the issue earlier
- DukeOfAntwerp4 years agoSeasoned Hotshot
@Tibi2199Ok tell me now which games you will be making in the future so I can avoid those game at all times because you don't seem to have a clue of game development.
Regarding what you said about the Hungaroring already answers why it's weird to assume that something you reported 1 month ago would be done by release date.- Cpt_Balloonhand4 years agoNot applicable
@DukeOfAntwerp wrote:@Tibi2199Ok tell me now which games you will be making in the future so I can avoid those game at all times because you don't seem to have a clue of game development.
Regarding what you said about the Hungaroring already answers why it's weird to assume that something you reported 1 month ago would be done by release date.It's a triangular kerb. Not a complex character model. The change would literally take minutes. As @Tibi2199 already pointed out, they could even re-use the orange kerbs from Abu Dhabi (the ones at the apex in the slower corners) which are quite bumpy. Copy, paste. Done. Not sure where you get the idea that this would take weeks to do.
Yes, integrating it into a build that gets released would take weeks, because they wouldn't just release a patch for this one issue. But let's be honest here, CM takes years to fix simple things like this, look at all the other tracks. Austria's kerbs are still from 2016. Who knows why.... There isn't really a good excuse for it.
- Cpt_Balloonhand4 years agoNot applicable
@DukeOfAntwerp wrote:
Stop pretending you are a game dev lolActual Game Dev here (15 years Environment Art, AAA studio experience).
@Tibi2199 is actually right, this would be a relatively simple scaling fix on both the visual and the collision meshes. I'm talking minutes. Clearly not something that should take months or years to update.