Welcome to the EA SPORTS FC™ 25 Career Mode Deep Dive, we’re excited to share everything that’s coming to Manager and Player Career.
With FC 25, we set out to add more authenticity and player control to Manager and Player Careers, and we’re thrilled to announce the addition of Live Start Points and Snapshots*, women’s football in Career Mode, while further customizing your tactical setups with FC IQ. On top of that, we’re looking to give you new Avatar customization options, quality of life improvements, improved scouting and player development, and lots more.
So let’s jump right into the details of FC 25’s Career Mode.
Live Start Points
All-new to both Manager and Player Career modes, Live Start Points bring you closer to your favourite clubs and leagues, allowing you to live out the biggest storylines from the real-world during the 2024/2025 football season.
Women’s Manager Career
In a first for any football game, players now have the option to play Manager Career in five of the top leagues in women's football. Women’s Manager Career has all of the Men’s Manager Career features, plus unique challenges that exist solely within the women’s game.
FC IQ in Career
From creating a squad that fits your selected Team Playstyle, to pre-match analysis of your opponent’s style defined by their manager’s real-world tactics, FC IQ influences core Career Mode features for a more comprehensive matchday and tactical experience.
Manager Career
Live Start Points & Snapshots
In FC 25, you’ll be able to manage some of the top men’s and women’s teams from any gameweek across the 2024/2025 season. On the men's side, you can take control of teams in the Premier League, EFL Championship, LALIGA EA SPORTS, Ligue 1 McDonald’s, Serie A Enilive, and Bundesliga. And in women's football, you can play as teams from the Barclays Women’s Super League, Arkema Première Ligue, the Google Pixel Frauen-Bundesliga, and Liga F. In all, we have Live Start Points for 10 leagues and 12 cup competitions, enabling you to follow along with real results and jump in during any gameweek of the season.
Each Live Start Point will reflect the current points totals, goals scored, transfers, cup progress, player form, injuries, suspensions, and even any potential points deductions. Our aim is to release new gameweeks regularly, giving you the option to play alongside authentic competitions and potentially change their outcomes depending on your own goals and performance.
Additionally, Snapshots capture some of the most pivotal moments of the season, enabling you to easily jump in and take a team over across a selection of European leagues. While no one can be sure what stories The World’s Game will conjure up this year, you can expect Snapshots to reflect events like manager sackings, big player transfers, surprise unbeaten streaks, and underperforming clubs turning things around. Our goal with Snapshots is to provide you with real-world scenarios to challenge yourself with and enjoy.
We’ll be kicking off Live Start Points and Snapshots later in 2024 and you can keep checking in through the season for new Snapshots and game weeks right up to the end of the season. Stay tuned for an announcement soon on when this is coming.
Live Start Points and Snapshots will also be available in Player Career, where players will be able to take over real-world situations, either as real-world players or as Avatars they have created themselves, and see how they can affect the future.
FC IQ in Career Mode
While you may have heard about FC IQ in our other FC 25 Deep Dives, today we’re talking about Tactical Presets, an expansion of our previous Tactical vision system.
Each Tactical Preset is defined by a set of Key Roles covering the pitch, alongside a specific build-up and defensive approach combination. All Tactical Presets are compatible with all formations available, with the formation slightly impacting the Presets requirement. For example, Tiki Taka requires a Central Midfielder to take the Deep Lying Playmaker Role, but if your formation does not have a Central Midfielder, that role can be taken by a Central Defensive Midfielder.
The refresh of Tactical Presets and introduction of Player Roles helps give new meaning to coaching staff. On top of what they were already doing (Attribute increases), staff now also possess the ability to raise the Role Familiarity of players that are set to the key roles on the pitch by one level. For this to happen, the coach’s Tactical Knowledge must be higher than the natural Role Rating of said player and the player must be able to play the position in the first place.
Most formations require one key Player Role per department but allow more, which opens up new opportunities and dilemmas for managers. For instance, as explained above, only one Deep Lying Playmaker is needed in midfield to apply Tiki Taka. Hiring an expert Tiki Taka coach in the midfield department means you can improve any Central Midfielder that’s not already a natural Deep Lying Playmaker++. So each manager can decide, depending on the squad’s natural abilities and opposition, whether to play with extra freedom and more effective playmakers in midfield, or with more safety by also assigning a Holding role.
With this new system we want to offer players more flexibility and more possible combinations between formation, Tactical Preset, Roles, and coaching staff choices.
Additionally, scouting for players now also includes the option to look for players with specific Roles and/or fit for specific Presets, enabling you to find the perfect players for your tactical approaches.
Additionally, the Squad Hub and Transfer Hub are also updated to surface Role information on players.
Development Plans 2.0
Development plans are now fueled by Player Roles and include Role Growth potential, with each Role having its own Development Plan that focuses on a set of Attributes and abilities. The Role Rating of each player determines the potential of Key Attributes for that Role.
Over time, if a player is growing consistently on the Attributes that are Key to a Role, there's a chance to trigger a Role Rating level up. When that happens, it increases the potential of those Attributes, unlocking a new stage of growth.
Moreover, Development Plans now surface useful contextual information such as factors that influence growth or development stage each player is in, Growth, Peak, or Retiring.
Press Conferences & Morale Sweet Spot
In FC 25 we are evolving the morale system from an approach of “the more, the better” to a “sweet spot” system. That means that if players' morale gets over a certain level, players are no longer very happy, they become complacent instead. In this state, their mental Attributes are reduced instead of increased. The ideal interval for morale aka " the sweet spot" to keep the player very happy varies, with some players being more calm and professional than others.
We’ve also revised Press Conferences so that questions asked by the press are now fueled by Tactical choices, opponent setup, and match statistics.
Youth Academy
The Youth Academy’s scouting capabilities have been upgraded in FC 25, providing an expansive selection of over 160 countries to explore for emerging talent. Whether you’re looking for the best of the best or to uncover the next great hidden gem, this extensive range of scouting locations opens the door to discovering diverse players with unique playing styles and backgrounds, with the goal of enriching your team's potential.
You can now scout up to four specific positions, allowing you to focus on areas that need reinforcement now or in the future. Whether you're looking for a commanding center-back, a creative attacking midfielder, a prolific striker, or a solid goalkeeper, the Youth Academy's scouting options let you zero-in on the exact positions you’re looking for.
With the introduction of FC IQ, players now also have the ability to scout for three distinct Roles within the selected positions. Regardless of what your strategy calls for, we want you to have the ability to better shape your team’s future.
We’re also excited to introduce a new way to interact with your Youth Academy through Rush matches in FC 25 Manager Career. Now you can engage in 5v5 matches with your youth players (with an AI-controlled goalkeeper), offering you additional control over the development of your future stars. You have the flexibility to play with these prospects using their current Overall Ratings or by using their full potential Rating to see how they might perform on the biggest stage in the future.
Rush matches in Manager Career are organized as bi-monthly tournaments, and winning these competitions can provide a significant increase to the development of your Youth Players, accelerating their growth and helping them reach their full potential faster.
And finally, youth players will now look younger and you will be able to see them physically grow during their development in the Youth Academy.
Women’s Football in Manager Career
We are delighted to share that, for the first time, players will be able to manage some of the top women’s teams from elite European leagues and the NWSL. Manager Career will feature 5 licensed leagues, Barclays Women’s Super League, Arkema Première Ligue, the National Women's Soccer League, the Google Pixel Frauen-Bundesliga, Liga F, and the prestigious Women’s Champions League competition will be playable as well.
Women’s Manager Career saves will feature all of the Manager Career features you’d expect, alongside authentic managers, financial models, contracts, and wage structures that reflect the rapidly growing women’s side of the sport. We can’t wait for players to jump into the world of women’s football in Manager Career in which you can expect to find new and exciting challenges previously unseen in EA SPORTS FC.
For added flexibility and player choice, you can move between men’s and women’s leagues within the same career to experience both sides of the beautiful game.
Customization
We’ve been listening to player feedback on in-game customization and have focused on delivering a series of settings that will enable you to better control the way you simulate your gameplay experience and AI behavior. For example, you can now select from a series of predetermined presets tuned for specific situations and gameplay moments.
One of the most requested features around this area relates to giving players different choices with respect to gameplay balancing. Players can toggle between a Realistic setting which would lock the gameplay sliders to values closer to current life-like football, and a Classic setting which is meant to highlight the classic feeling of playing through the established EA SPORTS FC gameplay. Of course, a very detailed Custom setting is also available, where players can adjust the toggles and the values for both the CPU and their own side, letting you set your preferred experience.
For players who want to really challenge themselves, they can raise the difficulty of their saves by making transfer negotiations stricter, setting the board expectations to be harsh, slowing the training plan recovery rates down, creating a transfer embargo, and playing with simulation-style gameplay.
For players who want a more relaxed experience, they could create a game where a huge financial takeover has just happened, where they can’t get sacked, there’s no Scouting, or where players develop faster.
Settings such as Match Settings and Gameplay Simulation Settings can still be modified mid-save and do not require you to start a new career, while other settings are locked in when a save is first created. Customization options are also available in Player Career, not just Manager Career.
New Menu Visuals and Social Media
Our FC 25 UI is not just an aesthetic upgrade for the game, but more importantly a functional one, with the addition of the Task List.
The Task List is a dynamic rundown of pending actions that players may want to engage with during their saves. From squad management to youth academy, and other activities, all issues and points of interest are brought up front for your convenience. We want to enable you to make immediate decisions and take quick actions, ensuring you’re on top of things in both Manager Career and Player Career. While we believe the introduction of the Task List will help players get to the most pressing items that need their managerial attention, players will still be able to use the menu to navigate as they wish.
On the topic of being up to date, another change in FC 25 is the addition of Social Media. Social Media in FC 25 is a virtual platform where players can see the most important news regarding their achievements, match results, upcoming matches, transfer news, and much more. Clubs, Leagues, Players, Fans, and News Outlets are going to be posting, covering narratives from both on and off the pitch. Whether you're managing a top team in Manager Career or a player in Player Career, you're sure to be the subject of many stories, being a hero at times, and an anti-hero at others.
We’re excited to announce that we’ve secured some of the biggest names in sports media to deliver these social media stories. The likes of Fabrizio Romano will be helping you stay on top of all the transfer rumours and deals, while media outlets like The Athletic will keep you updated about the results and reactions across the world of FC.
Player Career
Player Career with ICONs
In FC 25 Player Career, you can now play with some of the greatest names in football history and bring them into the modern game. You can dive into the Player Career experience by selecting one of the available ICONs and see how they would thrive in modern day football. You can make your own history with ICONs presented at the peak of their ability, enabling you to jump straight into high level action.
The list of available ICONs will update and change over time to give players different experiences. Be sure to check in throughout the season to see which ICONs you can play with.
Origin Story
Our aim with the addition of the new Origin Stories is to bring in some fresh perspectives to Player Careers. Three paths, each with their own advantages and challenges, will guide you through the start of your Career, bringing in different opportunities and new approaches in Player Career.
You can start off as a child prodigy, coming from a legendary football family, to prove that you can survive the pressures of the role and create your own legacy while taking your famous family name to the next level.
You can also play as someone coming from humble beginnings but with an unshakable dream and loads of talent. Show everyone that it’s not about where you come from, but how hard you work if you’re going to make your dreams come true.
And finally, you can begin your journey as a player who has known the glories of top-class football, but has sustained a career-threatening injury and is now making their comeback. Show everyone that you are stronger than ever and ready for any challenge.
If you have your own story idea for your Career, you can follow your own dreams and set up your starting conditions as part of a Custom Start. You will be able to set up your Age, Skill Level as well as Personality type. Whether you want to set up a young player with average skill but an undying love for your hometown club, an experienced player with all the skills who is a true maverick, or anything in between, Custom Start enables you to create your own story. If you’re happy starting from the traditional point of a young player that you can develop and mold, you can select the Clean Slate option and see where that takes you. Whichever way you start your career, just remember that once selected, the Origin will be fixed to that particular save file.
Player Customization
In FC 25 we are looking to enhance Avatar creation. You can now create a more realistic looking Avatar, with a large variety of new face customization options. Through the introduction of Cranium Technology, players are able to sculpt each element of their avatar’s face, down to every little detail.
You can create male and female players and be as varied as you wish in their setup, with tattoos and accessories available for your Avatars to bring out their personality and reflect your preferences. Alongside a variety of hairstyles and skin tones for everyone, we want you to have more control over the unique looks of your Avatar.
You’ll also be able to set new celebratory and set-piece animations, as well as a number of running styles that can complement your appearance.
Women’s Football in Player Career
In addition to managing the top women’s teams in Manager Career, you can start a Player Career in women’s football. Similarly to Manager career, player activities, authentic contract lengths, salary values, and our events system look to mimic the challenges of the real-world game.
Thank you so much for checking out our Career ModeDeep Dive, we can’t wait to see how your Career journeys turn out in FC 25!
Hier ist noch der neueste Deep Dive bezüglich FC IQ. Aktuell warten wir noch auf deutsche Übersetzungen und es ist eine Menge, aber ich wollte euch die Neuigkeiten nicht vorenthalten.
Welcome to the latest Deep Dive on EA SPORTS FC™ 25, where we're taking a look at FC IQ, the new tactical system designed to give you more strategic control and freedom while increasing gameplay variety.
My name is Thomas Caleffi, and I am a Producer on EA SPORTS FC. Together with my colleagues Keegan Sabatino and Brae Thompson, we are excited to break down our approach to our new upgraded positional and tactical systems for FC 25.
Player Roles
Play like the world’s best
A new AI model powered by real-world data influences player tactics on the pitch through all-new Player Roles. The new Team Management system gives you an even better tactical understanding at both individual and team levels.
Team Tactics
Transform your team
An overhaul of team tactics modernises positioning across the pitch, reflecting real-world styles for better match-to-match variation. Plus, new tactical presets let you emulate your favorite manager's tactics at the click of a button.
Smart Tactics
Work smarter, not harder
All-new real-time suggestions and D-Pad functionalities make in-game tactical decision-making more accessible and intuitive than ever, and new broadcast features allow you to better experience the changes as they take effect.
FC IQ
FC IQ is the new core tactical and positional system for EA SPORTS FC 25.
FC IQ helps refresh our approach to tactics and positioning to let us create greater variety and authenticity in gameplay. A new AI model, powered by real-world data, influences player tactics through all-new Player Roles that we’ll be breaking down further throughout this Pitch Notes.
In EA SPORTS FC 25, we’re introducing FC IQ as the latest foundational pillar of gameplay innovation, sitting alongside HyperMotionV* and PlayStyles, and designed to bring a new level of team play to the virtual pitch. Thanks to real-world volumetric data from top teams and footballers, we built HyperMotionV, which helped us move forward with the visuals and authenticity of player movement on the pitch. Additionally, implementing PlayStyles last year allowed us to further showcase players' abilities and personalities on the ball.
We’ve seen our community ask for new updates to Tactics, and our intent is for FC IQ to shake up how players choose to play across all modes.
This system is built on three main components:Player Roles, Team Tactics,andSmart Tactics. Each element is designed to enhance the game's strategic depth, with the goal of enabling a more nuanced and authentic football experience. Whether you’re setting up your team's formation or making tactical adjustments on the fly, FC IQ provides the tools you need to execute your vision on the pitch.
Now, let’s dive into Player Roles.
Player Roles
Player Roles guide how every player thinks, behaves, and moves off the ball.
From Goalkeepers to Strikers, each position has specific Roles and Focuses that dictate player behavior, both with and without the ball.
With 31 Roles, each with 1-3 Focuses, totaling 52 unique combinations at launch, the possibilities are vast.
This system not only aims to add depth to player selection but also allows for a more personalized approach to team building and tactics.
You can think of our systems like this: HyperMotionV refers to the unique motion characteristics of players, OVR is the representation of physical and mental attributes, PlayStyles are the on-the-ball skills, and Roles are the off-the-ball abilities.
As part of FC IQ, Role Familiarity is designed to emphasize the importance of player expertise in their respective Roles. Our proprietary AI model, powered by real-world data, helps assign Familiarity levels to a majority of players, indicating their proficiency in a Role. Familiarity adds an extra layer of strategy to squad selection, with the goal of encouraging players to consider not only the position but also the specific Role a player excels in.
Roles also determine how your players line up with and without the ball, and you can see that reflected in the menus.
While a Role dictates the primary responsibilities of the player, the Focus is a modifier upon the Role that enables you to tweak one or two characteristics of it slightly. We will explore each of these Roles and Focuses below.
Position | Role -Focus:
GK
Goalkeeper - Defend | Balanced
Sweeper Keeper - Balanced
RB | LB
Fullback - Defend | Balanced
Wingback - Balanced
Falseback - Defend | Balanced
Attacking Winback - Balanced | Attack
CB
Defender - Defend | Balanced
Stopper - Balanced
Ball-Playing Defender - Defend | Build-Up
CDM
Holding - Defend | Roaming
Centre-Half - Defend
Deep-Lying Playmaker - Defend | Roaming
CM
Box-to-Box - Balanced
Holding - Defend
Deep-Lying Playmaker - Defend
Playmaker - Attack | Roaming
Half-Winger - Balanced | Attack
RM | LM
Winger - Balanced | Attack
Wide Midfielder - Defend | Balanced
Wide Playmaker - Attack
Inside Forward - Balanced | Attack
CAM
Playmaker - Balanced | Roaming
Shadow Striker - Attack
Half-Winger - Balanced | Attack
RW | LW
Winger - Balanced | Attack
Inside Forward - Balanced | Attack | Roaming
Wide Playmaker - Attack
ST
Advanced Forward - Attack | Complete
Poacher - Attack
False 9 - Build-Up
Target Forward - Balanced | Attack | Wide
With the addition of FC IQ, note that the following elements have been replaced and are no longer present in FC 25:
The CF and LWB/RWB positions
Work Rate
Player Instructions
Philosophy
Before we explore each Role, let’s discuss our philosophy for designing and building FC IQ and the Roles system.
Our goal is to emphasize Squad Building rather than just player positions. We want players to think like managers, balancing their team with players who fit their tactical system, and adjusting their tactics to suit their squad.
We want to enable you to start creating tactics from one of two general approaches:
Create the tactic you want and find a player for it
OR
Get your favorite players and build your tactics around them
We want FC players to think about how they can create cohesive tactics by using the individual players’ specialties (Role Familiarity) without sacrificing team cohesiveness. Think of this as a manager taking over a new team: It might take multiple transfer windows to get their squad set up the way they envision it, and meanwhile, they can have some versatile players deployed in Roles that better serve the team.
Either way, the balance between Roles and a cohesive tactic is an essential part of creating a strategy that suits your team.
It is okay, and even expected, to use players in a base Role if that better fits your tactic. At a minimum level, you need to match players to their preferred positions. The Familiarity system is designed to empower good tactical decisions but does not dictate them. We do not want to force coaches to use every player in a Role++ or a Role+. There needs to be a balance between tactics and individual performance, so we wanted to make base Roles viable as well.
Roles Breakdown
The Roles are based on positions, and any player in that position will have all Roles available to them, albeit at different Familiarity levels (more on that later).
The 52 different Player Roles allow you to choose the off-ball behavior of your players based on their authentic familiar Roles.
The off-ball behaviors impact players whether they are attacking or defending.
It’s important to note that each Role is distinct, with positive aspects and potential drawbacks. Even Roles that might seem similar, like CM Playmaker and CAM Playmaker, have differences such as their Focus or where they will play.
Before we break down each Role and Focus, there are a few elements that will be present throughout this section, and while they could sound intimidating on their own, they’ll naturally click into place as you scroll down and see the visuals for yourself:
Activity Maps will be representing where players play/move/are during gameplay. It portrays their Roles in both phases, attacking and defending.
There is a unique map per Position, Role, and Focus combination. So, a Left Box-to-Box CM has a different activity map from the Right Box-to-Box CM to best represent where they will play during the match.
Characteristics: Four points illustrate 2 positive aspects, 1 neutral point, and 1 negative facet of the Role + Focus.
Striker (ST)
Advanced Forward
A versatile attacker who usually stays close to the opposition's defensive line but opens themselves up for passes in the build-up and makes runs in behind for scoring chances.
Complete Focus: Attacking (+), Versatile (+), Movement (=), Build-Up Support (-)
Other characteristics: stay forward, slow to come back, low interceptions
Poacher
This player has one objective: to score goals. They stay forward and focus on making runs in behind the defense, hoping to fashion a chance to score.
Focus: Attack
Attack Focus: Attacking Runs (+), Support Centrally (+), Limited Width (=), Defence Support (-)
Other characteristics: get in behind, stay forward, slow to come back
False 9
Positioned in the forward line, this player drops deep to dictate play in the space in front of a defense. This also allows them to contribute to the defensive phases of the game.
Focus: Build-Up
Build-Up Focus: Creative (+), Build-Up Support (+), Movement (=), Attacking (-)
Other characteristics: come short
Target Forward
An attacking outlet whose physicality allows them to hold up play, shielding the ball from opponents and bringing others into attacks. They feed on crosses as well as passes to feet.
Other characteristics: stay wide, overlap runs, underlap runs
Inside Forward
A wide attacker who begins on the wing but will regularly cut inside onto their preferred foot to shoot or play the final pass. They tend to run in behind the defense.
Focus: Attack, Balanced, Roaming
Attack Focus: Attacking (+), Support Centrally (+), Cut Inside (=), Defence Support (-)
Roaming Focus: Movement (+), Attack Support (+), Cut Inside (=), Out of Position (-)
Other characteristics: underlap runs
Wide Playmaker
A creative outlet positioned out wide but able to move inside to help create chances to unlock defenses.
Focus: Attack
Attack Focus: Creative (+), Attack Support (+), Wide Support (=), Defence Support (-)
Other characteristics: stay wide, underlap runs, slow to come back
Attacking Midfielder (CAM)
Playmaker
This player tends to be the creative fulcrum of a midfield, given a license to roam and create space and opportunities for attacks. They are likely to be out of position if the opposition counters.
Roaming Focus: Creative (+), Movement (+), Out of Position (=), Defence Support (-)
Other characteristics: come short, low interceptions
Shadow Striker
An attack-minded midfielder who plays in the 'hole' behind the strikers. Their well-timed runs into the box will result in plenty of goal-scoring opportunities.
Focus: Attack
Attack Focus: Attacking Runs (+), Support Centrally (+), Stamina Usage (=), Defence Support (-)
Other characteristics: stay forward, get in the box, slow to come back
Half-Winger
A midfielder who provides width when their team is in possession, moving along the flanks to offer a wide threat. It is particularly effective in a midfield three.
Focus: Balanced, Attack
Note: A central Half-Winger will tend to move to the side of their weak foot. A left-sided Half-Winger will move to the left, while a right-sided Half-Winger will go to the right.
Attack Focus: Wide Support (+), Attacking (+), Out of Position (=), Defence Support (-)
Balanced Focus: Wide Support (+), Versatile (+), Movement (=), Stamina Usage (-)
Other characteristics: stay wide, overlap runs, underlap runs
Wide Midfielder (RM/LM)
Winger
A wide midfielder who will always stay wide, hugging the touchline and offering support on the flanks in all phases of play.
Focus: Balanced, Attack
Attack Focus: Wide Support (+), Attack Support (+), Pass Option (=), Defending (-)
Defend Focus: Wide Support (+), Stays Back (+), Pass Option (=), Attack Support (-)
Other characteristics: stay wide, stay in line
Wide Playmaker
A creative outlet positioned out wide but able to move inside to help create chances to unlock defenses.
Focus: Attack
Attack Focus: Creative (+), Attack Support (+), Wide Support (=), Defence Support (-)
Other characteristics: come short, stay forward, low interception, slow to come back
Inside Forward
A wide attacker who begins on the wing but will regularly cut inside onto their preferred foot to shoot or play the final pass. They tend to run in behind the defense.
Focus: Balanced, Attack
Attack Focus: Attacking (+), Support Centrally (+), Cut Inside (=), Defence Support (-)
This player operates between the two boxes, being neither the last line of defense nor the final part of the attack but involved in everything in between.
Focus: Balanced
Balanced Focus: Attack Support (+), Defence Support (+), Versatile (=), Stamina Usage (-)
Other characteristics: stay central, cover center, get forward, come back on defense
Holding
A pivotal role in modern football, this defense-minded midfielder focuses on guarding their backline during attacks and covering off against counter-attacks, with limited attacking support.
Other characteristics: stay central, cover center, stay in line
Playmaker
This player tends to be the creative fulcrum of a midfield, given a license to roam and create space and opportunities for attacks. They are likely to be out of position if the opposition counters.
Focus: Attack, Roaming
Attack Focus: Creative (+), Attack Support (+), Limited Width (=), Defence Support (-)
Roaming Focus: Creative (+), Movement (+), Out of Position (=), Defence Support (-)
Other characteristics: cover center, slow to come back, low interceptions
Half-Winger
A midfielder who provides width when their team is in possession, moving along the flanks to offer a wide threat. It is particularly effective in a midfield three.
Focus: Attack, Balanced
Note: A central Half-Winger will tend to move to the side of their weak foot. A left-sided Half-Winger will move to the left, while a right-sided Half-Winger will go to the right.
Balanced Focus: Wide Support (+), Versatile (+), Movement (=), Stamina Usage (-)
Attack Focus: Wide Support (+), Attacking (+), Out of Position (=), Defence Support (-)
Other characteristics: stay wide, overlap runs, underlap runs
Defensive Midfielder (CDM)
Holding
A pivotal role in modern football, this defense-minded midfielder focuses on guarding their backline during attacks and covering off against counter-attacks, with limited attacking support.
Roaming Focus: Creative (+), Movement (+), Pass Option (=), Out of Position (-)
Other characteristics: cut passing lanes
Full-Back (RB/LB)
Fullback
A wide defender that will prioritize protecting their own goal by staying back, holding the defensive line, and offering a passing option to release pressure.
Focus: Defend, Balanced
Defend Focus: Stays Back (+), Defending (+), Limited Versatility (=), Wide Support (-)
Joins the CBs
Balanced Focus: Defending (+), Stays Back (+), Pass Option (=), Attack Support (-)
Other characteristics: sprint back to defend, stay wide, drop to support
Falseback
A modern evolution of the fullback, this player pushes up the field, adopting a central position, when their team has the ball.
Focus: Defend, Balanced
Defend Focus: Defending (+), Build-Up Support (+), Limited Width (=), Out of Position (-)
Plays as a CDM
Balanced Focus: Build-Up Support (+), Defence Support (+), Limited Width (=), Out of Position (-)
Plays as a CM
Other characteristics: stays back, inverted run, no forward runs
Wingback
This player's versatility and stamina allows them to push upfield to support attacks before returning to their defensive position.
Focus: Balanced
Balanced Focus: Wide Support (+), Movement (+), Versatile (=), Stamina Usage (-)
Other characteristics: stay wide, overlap run, underlap run, drop to support, sprint back to defend
Attacking Wingback
Though technically a defender, this player will be more concerned with getting forward and offering width to their team's attacks.
Other characteristics: stay back, step up, aggressive interception
Ball-Playing Defender
A modern centre-back who is as comfortable playing offside as well as playing the ball, and capable of moving forward or wider to support build-up play.
Focus: Defend, Build-Up
Defend Focus: Defending (+), Build-Up Support (+), Stays Back (=), Leave Gaps (-)
Build-Up Focus: Build-Up Support (+), Defence Support (+), Versatile (=), Out of Position (-)
Other characteristics: —
Goalkeeper (GK)
Goalkeeper
A traditional goalkeeper who stays on their line and focuses on shot-stopping.
Focus: Defend, Balanced
Defend Focus: Stays in Position (+), Defending (+), Low Risk (=), Rush (-)
Balanced Focus: Stays in Position (+), Defending (+), Some Risk (=), Rush (-)
Other characteristics: —
Sweeper Keeper
A modern goalkeeper who is able to stop attacks and support build-up play as a passing option.
Focus: Balanced
Balanced Focus: Rush (+), Pass Option (+), Some Risk (=), Stay in Position (-)
Other characteristics: —
With and Without Ball
One crucial aspect of FC IQ is that players have different movements and behaviors when their team has the ball and when it doesn’t.
Your team'sformationdetermines how your team defends when you do not have the ball. When you lose possession, your players will look to return to the formation position to defend. Of course, depending on Tactical Settings, Role Familiarity, and each player’s Focus, that transition might be quicker or slower.
Keep in mind that while Roles do not directly affect the “without the ball” view, they have a significant impact when defending.
While you cannot choose a different formation for when you have the ball or the exact formation position of your players when transitioning to attack, the Roles directly impact that, similar to how a real world player might interpret the instructions given by their manager.
Player Roles determine how players behave and move during possession. This allows players to move from their original formation positions and enables some nuanced strategies and asymmetrical formations that were not previously possible.
Our goal is for you to have fun figuring out the different aspects and intricacies of the new tactics and Roles, while making interesting choices and surprising your opponents with unexpected ways to play.
We are adding more authentic possibilities to the game and giving you more control where possible to create new tactical approaches.
All Roles have positive and negative aspects, so while some might contribute a lot during the attacking phase, they might take more time to come back on defense. This allows for more meaningful choices between the Roles.
Use the RS (Right Stick) to change between the With Ball and Without Ball views.
Role Familiarity
Each player will have a Role Familiarity that allows them to perform their duties at a higher capacity than other players. A majority of Familiar Roles are assigned with help from a proprietary AI model that uses real-world data.
While the Roles are determined per position, Familiarity is connected to specific players and acts on the Role level.
Familiarity is position-based, meaning that if a player has that position as one of their preferred ones, they can play any role in that position. This logic applies to any position a player might have.
These are the four levels of Familiarity in FC 25:
[Role]- A base role means the player can play that Role.
They are competent in that Role.
[Role+]- Indicated with a ‘+’ sign, which means this player is accomplished in the Role.
Every player in FC 25 has at least one Role+.
[Role++]- A ‘++’ sign indicates the player is a world-class player in this role.
Out of Position- The yellow exclamation mark indicates a simplified version of the Role when the player is out of position.
Role Differences
When creating the three main levels of Role Familiarity, we wanted to ensure that regular Roles were viable. So, players can play a Role at their base level without compromising too much on their tactical approach.
To create your strategy's core, you only need to match players to their preferred position.
Of course, having a Role+ or Role++ will heighten the effects of every player and, in turn, maximize your tactic. But that doesn’t necessarily mean you need to sacrifice tactic cohesiveness for Role+ or Role++ players.
Another aspect to remember is that just because the player is familiar with a specific Role in a position does not mean they will be familiar with a similar Role in another. For example, the player below is a Playmaker++ as a CAM but is only a regular Playmaker as a CM.
Role Familiarity affects the following aspects of gameplay:
Attack vs Defense Tactical Intelligence
The better the familiarity, the better players understand their core role responsibilities in terms of Attack versus Defense.
Examples of this aspect with aPoacher with an Attack Focus.
A Poacher++ will focus solely on attacking.
A Poacher+ will put most of their effort into attack.
A base Poacher will attempt to attack but may sometimes not put all their effort into it.
An out-of-position Poacher may slack on their attacking duties.
Attributes Used for Positioning
Before FC IQ, we used either the Positioning Attribute or Defensive Awareness Attribute to determine how good the AI players were in the system (in any calculation required).
Now, instead of just Positioning or Defensive Awareness, we also use Familiarity in every formula.
The rate at which we use Familiarity varies from context to context, but it can account for 10% to 40% of the result.
Behavior Options
Players have more options and improved behaviors the higher the level of familiarity they possess in the Role.
How quickly a player transitions from Attacking to Defensive responsibilities.
How quickly a player transitions from Defensive to Attacking responsibilities.
The lower the Familiarity the longer it takes for players to transition.
Our goal is to tune the system so that a Role at a base level can still be viable to unlock a good team strategy.
Out of Position
While every level of Role should be viable, the same cannot be said for Players Out of Position. A player is considered Out of Position when they are assigned to a position that is not among their preferred ones.
In terms of Roles, you will see a yellow exclamation mark, meaning that the Role and Focus assigned to a player are simplified.
Our intent with the Out of Position signifier is to help you understand that a player's natural abilities will clash with what you're asking them to do in the match and that these situations should be avoided to get the most out of your team and your tactic.
Out of Position players will still be able to play that position but at a much lower quality than someone who is designed to be there. This allows you to still use these players but they might not fit the ideal tactic you are trying to create.
Keep in mind that positional requirements are strict, meaning a Left-Winger cannot play as a Ring-Winger unless they have that position. In the example below, Vini Jr is considered out of position when assigned to a CAM or RW position.
Even players with a similar Role in another position, like an LM Winger, might still be out of position as an LW Winger if they do not have that position listed as their preferred one.
Player Swap
You can press Triangle/Y to swap around players in your lineup.
While their Roles remain in place, keep an eye out for their Familiarity, which can be different in the new Position/Role.
Team Tactics
FC IQ also introduces Team Tactics inspired by the strategies used by the world's top football tacticians. This enables us to represent real-world styles more closely and allows gameplay to be more varied from match to match.
From formation settings to defensive approaches, Team Tactics gives you more control over creating your own strategy and sharing it with your friends.
Formation
Formations are still fundamental in FC 25, and while they do not heavily dictate your style of play as much as they did in the past, they play a vital role in determining what positions and Roles you have available for your tactic.
The formation you choose is how your team defends and lines up when they don’t have the ball, so keep that in mind. Also, remember that Roles influence players' behavior even in your base formation.
One of our goals with FC IQ was to make the same formations available across the game, regardless of the mode. Because of that, Player Roles, and due to the removal of CF, RWB, and LWB, we’ve also made several adjustments to formations:
Removed
4-4-1-1 Atk (Other variations are available)
4-3-3 (5)
5-2-2-1
5-4-1 Diamond (Other variations are available)
5-1-2-1-1
3-5-1-1
3-4-3 Diamond (Other variations are available)
Adjusted
4-3-2-1 - 2 CF replaced by 2 CAM
3-4-2-1 - 2 CF replaced by 2 CAM
5-3-2 - RWB/LWB replaced by RB/LB
5-2-3 - RWB/LWB replaced by RB/LB
5-2-1-2 - RWB/LWB replaced by RB/LB
Tactical Settings
One of our biggest goals for Tactical Settings is to revamp the system, removing what didn’t work well and enabling us to spread the team settings into other areas.
For example, the Roles now determine your team's width, directly affect your chance creation, and also help inform what type of pressure the players exert.
We also created some new settings, combining a few existing ones with a new flair: Defensive Approach and Build-Up Play.
As a result of all the changes, the following settings have been transformed or removed from the game:
Removed
Defensive Width
Chance Creation
Attacking Width
Pressure
Players in Box
Players in Corners
Players in Free Kicks
Transformed
Defensive Style
Defensive Depth
Build-Up Play
Defensive Approach
FC 25 has four Defensive Approaches, which combine Line Height/Depth, Pressure, and Run Tracking.
Each Defensive Approach is directly connected to your team's Line Height, which you can manually adjust between specific values. The higher the line, the higher up the field your defensive line sits.
Here is how each approach affects your team:
Deep - A safety-first approach, with the defensive line dropping deeper to mark the opposition.
Line Height values: 1 - 30
Line Height default: 25
Run Tracking: line will drop with runs
Pressure: none
Balanced - This approach gives the defense flexibility on how deep they drop and which runs to track.
Line Height values: 31 - 60
Line Height default: 50
Run Tracking: line is flexible to track runs
Pressure: none
High - A riskier approach to defending, applying situational pressure, and adopting a high line that tends not to track opposition runs.
Line Height values: 61 - 90
Line Height default: 70
Run Tracking: line rarely tracks runs
Pressure: minimal
Aggressive - The most front-footed defensive approach, adopting a high line that focuses on applying the press immediately after losing possession and setting offside traps.
Line Height values: 91 - 100
Line Height default: 95
Run Tracking: line will never track runs; lines steps up to keep highest line possible
Pressure on heavy touch
Extra stamina drain
Build-Up Style
There are three Build-Up Styles in FC 25, which determine your team’s priority when moving forward and up the pitch when in possession of the ball. The Build-Up Style also determines the base time it takes to transition from the defensive to the attacking phase (the Role Familiarity further impacts that).
This allows your team to rush forward and prioritize a quick attack (potentially good for when you need an immediate goal) or take their time to build up the play with more passes and focus on possession (potentially good for when you are under pressure).
An easy way to think about Build-Up styles is that they dictate how quickly your team goes from their own third into the opponent’s third.
Here is how each style affects your team:
Short Passing: Players will come short to support the ball carrier rather than make forward runs. This more cautious approach allows the team to maintain its defensive shape for longer during the transition.
Build-up characteristic: come short
Transition time: patient
Balanced: Players will vary between forward runs and coming short. The team's transition to their in-possession shape will be steady rather than sudden.
Build-up characteristic: mixed
Transition time: normal
Counter: This approach encourages players to get in behind the opposition's defense as the team transitions quickly from defense to attack.
Build-up characteristic: forward runs
Transition time: quick
Tactical Presets
Presets allow you to set your team up quickly and are inspired by modern football tactics.
They allow you to easily represent more real-world styles of play in Career Mode for example, and quickly let you replicate your Manager’s tactics in Ultimate Team.
Presets are designed to be ideal for new players who are unfamiliar with, or are simply less interested, in customizing their tactics.
For more experienced players, Presets are a great way to create a starting point for your own tactics.
In FC 25, there are a few base Presets (in specific modes like Kick-Off) and special Presets that are suggested during gameplay with the Tactical Suggestions (more info in the Smart Tactics section).
Here is a look at the base Presets of FC 25:
FC Preset - A direct approach that focuses on breaking down defenses with quick and incisive attacking runs.
Direct Play - Front-footed tactics that are all about recovering possession, getting forward, and putting the ball in the back of the net.
Formation - 4-1-4-1
Settings - Balanced Build-Up Style, High Defensive Approach
Key Roles - Falseback CDMs, Playmaker CMs
Cautious - A cautious approach that asks the team to prioritize limiting the opposition's chances rather than creating their own.
Formation - 4-1-2-1-2 Narrow
Settings - Counter Build-Up Style, Deep Defensive Approach
Key Roles - Box to Box CMs, Poacher STs
Custom Preset - Incompatible Settings
Changing anything on a Preset will result in your Present changing to Custom. An incompatible setting, meaning it breaks out of the Preset, is marked by a broken chain symbol.
In most modes, there is no downside to using a Custom Preset, except for Career Mode, so remember to look at the in-game prompts.
You will receive a warning popup once you try to save a tactic with an incompatible setting. Accepting will save your tactic and change the Preset to Custom, while dismissing it will discard your changes.
Team Tactics Menu
Reset Tactic
When editing a tactic and changing settings, you can save or discard your changes midway through.
There’s also the Reset Tactic function that appears after you save or discard your changes.
Resetting a tactic will put it back in the state it had once you entered the tactic screen. This means that no matter how many times you save your tactics, this button will revert them back to their original state. You can think of it like a massive undo button.
Bear in mind that leaving the Team Tactics menu will permanently save your tactics.
Team Views
You can also access the With Ball and Without Ball views in the Team Tactics menu. They are the same as in Player Roles, and you can see how your Tactics Function with and without the ball.
Use the RS (Right Stick) to change between the With Ball and Without Ball views.
Tactical Summary
There is also dynamic feedback on your tactic that analyzes the team, your tactical settings, and your player’s Roles.
After analyzing these aspects, you will see three positive aspects of your tactic and three areas for improvement. There will always be three strong points and three weaknesses.
The Summary breaks down six aspects: Attack, Defence, Width, Endurance, Length, and Build-Up.
Attack and Defence are based on how many Positions, Roles, and Focus you have that prioritize these aspects. It’s possible to have a great balance between them and thus have a team that is good at both.
Width represents how wide your team is in possession and out of possession. Things like your formation, the Roles assigned, and how much wide attacking support or wide defensive coverage you have are all important.
Endurance is how much your tactic relies on your players constantly moving to different positions during the various phases of play. The differences between a position with and without the ball and certain Focuses (i.e. Roaming) all have a significant impact.
Length is how spread out your team is lengthwise. It considers your Defensive Approach, the line height, and the space difference between strikes and defenders.
Lastly, Build-Up is how much emphasis your team puts on building attacks. Some relevant elements here are pass lanes available, the proximity of Roles, the creativity of Roles, and the chosen Build-Up Style.
Custom Tactics
In FC IQ, you can have up to five custom tactics. This means that the gameplan/mentality system from previous titles has been overhauled.
Each Custom Tactic can have a custom name and can have its own formation, tactical settings, and Player Roles. The only thing shared between them is the lineup.
In the custom tactics menu, you have the following options:
New Tactic - Create a new tactic from scratch, using the team’s default or a generic tactic.
Use Code - Import a new tactic from a Code (more info below).
Edit - Go into the tactic and edit all the aspects of it
Activate - Make it your active tactic, the one you will use during gameplay.
If you do this in-game, your team will switch to that tactic.
Manage Tactic
Rename - Change the name of your tactic.
Duplicate - Copy your tactic. It goes to the end of your list and you can have no more than five tactics.
Delete - Delete your tactic, but you always have to have 1.
Check out the Smart Tactics section later in the article to learn how Custom Tactics work in-game.
Code
Knowing that we have a large community that enjoys sharing their custom tactics with each other, we created a shareable code system for each tactic.
Each tactic has a Code that is generated automatically and can easily be shared with friends or followers.
The Code is 11 digits long and contains the Formation, Build-Up Style, Defensive Awareness, and the 11 Roles and Focuses chosen. The Tactic name is not part of the Code.
The Code is universal; it works between any mode, console, and generation. For example, an Ultimate Team player on PS5 can share their code with their friend who plays Kick-Off on Nintendo Switch or their sibling who plays Career Mode on PC.
To use a Code, select the tile that says Import Tactic in the Custom Tactics menu, and type in the code that was shared with you.
Team Management
As part of FC IQ, we also updated Team Management to improve the general experience and bring some quality of life upgrades to FC 25.
TM Squad
We created a brand new player info view that showcases more information about each player at a glance. The new view also includes things like PlayStyles and Roles.
The comparison view between players still exists and activates once you select two players.
There are also updates to the existing tabs:
Attributes - Redistributed/re-ordered some Attributes for easier reading.
PlayStyles - Now contains a description of each PlayStyle that the player has.
We’ve also added a brand new Familiar Roles tab that showcases all Roles+ and Roles++ of the selected player.
During gameplay, you will also notice the number of substitutions remaining (and total) and the number of substitution windows remaining.
As a refresher, while most competitions allow for 5 substitutions (which can vary), there are only 3 opportunities to sub players in the game, called substitutions windows.
TM Bench
Players will now have (9) available bench slots depending on the mode and the competition, with the aim of enabling more flexibility regarding mid-match tactical changes.
The increased bench size is only available in specific modes and on PlayStation 5, Xbox Series X|S, and PC.
TM Assignments
This menu was called Roles in the past, but it has been renamed Assignments and redesigned.
With the update, we added three new Corner Kicks Instructions: Target Player, Near Post, and Back Post.
The Corner Kick Instructions are not always available in all modes.
These assignments allow you to select players to fill three critical locations during corner kicks:
Near Post: The player selected here will be the primary post watcher on the defensive corner and make the near post run on the offensive corner.
Back Post: The player selected here will be on the far side of the defensive corner and make a back post run on the offensive corner.
Target Player: This player will be centrally in the box on the offensive corner.
You can see a defensive corner below with van Dijk on the near post and Konaté on the back post.
Smart Tactics
Smart Tactics are designed to make in-game tactical decisions more approachable and intuitive while integrating tactics more fully into the match experience.
We’ve created a new system that provides tactical suggestions based on the match's flow, allowing for quick adjustments that can change the course of the game. Smart Tactics aims to help players quickly adapt to any situation with simple directional pad presses and animated visuals signifying tactical changes.
Additionally, we’ve been able to add the much-requested ability to perform tactical changes at many different moments during the game, such as during a goal kick, during celebrations, foul scenes or shots replays.
My Tactics
Pressing Left on the directional buttons calls the My Tactics menu during FC 25 matches.
This menu shows you your Custom Tactics along with their names and formations.
To select which tactic to change to, you can simply press the corresponding direction. Your active/current tactic will always be on top of the list.
After requesting a change, you might see a “Tactical Change in Progress” message, meaning that your tactics have not yet taken effect. The message will disappear when your tactics transition has finished. Note that players can’t teleport into new positions and roles on your newly selected tactic, similar to how tactical changes in a real-world match can’t take place in an instant.
The changes will happen quicker if the ball goes out of play or the tactical change is made out of play.
To cancel a request while in progress, return to the My Tactics menu and re-select your previous tactic.
Tactical Focus
Pressing Right on the Directional Buttons calls the Tactical Focus menu.
This menu shows your team’s current tactical focus and has 3 options: Default, Attacking, and Defending.
Instead of completely changing your tactic, the Tactical Focus modifies your current tactic, respecting the formation and Roles that you have selected.
The following elements are affected by the Tactical Focus change:
Focus
Build-Up Style
Defensive Approach
Before diving into how the Focus is impacted, let’s explain the Build-Up and Defensive Approach.
Selecting “Attacking” as your Tactical Focus will increase the Build-Up by 1 level and push up your Defensive Approach by 1 level.
Example 1: You have a Balanced Build-Up and a Balanced Defensive Approach. After selecting your Tactical Focus as Attacking, your Build-Up will become Counter, and your Defensive Approach will change to High.
Example 2: You have a Short Passing Build-Up and a High Defensive Approach. After selecting your Tactical Focus as Attacking, your Build-Up will become Balanced, and your Defensive Approach will change to Aggressive.
Selecting “Defending” as your Tactical Focus will decrease the Build-Up by 1 level and push down your Defensive Approach by 1 level.
Example 1: You have a Balanced Build-Up and a Balanced Defensive Approach. After selecting your Tactical Focus as Defending, your Build-Up will become Short Passing, and your Defensive Approach will change to Deep.
Example 2: You have Counter Build-Up and Aggressive Defensive Approach. After selecting your Tactical Focus as Defending, your Build-Up will become Balanced, and your Defensive Approach will change to High.
All changes to Tactical Focus are temporary and can be reverted by selecting the Default option on the Tactical Focus menu.
After requesting a change, you might see the Focus Change in Progress message again, until your updated Focus takes effect.
Note that Tactical Focus does not change the Roles but instead changes the Focus of the Role of every one of your players.
Similarly to how it impacts the settings, selecting Attacking changes ALL your Role Focuses to be more offensive, and selecting Defending changes ALL your Focuses to be more Defensive.
Here is a quick breakdown of the changes (if both Focus are available):
Attacking
Defend -> Balanced
Balanced -> Attack
Defend -> Build-Up
Defend -> Roaming
Roaming -> Attack (for CM Playmaker) or Attack -> Roaming (for RW/LW Inside Forward)
Balanced -> Roaming
Attack -> Complete
Defending
Balanced -> Defend
Attack -> Balanced
Build-Up -> Defend
Roaming -> Defend
Attack -> Roaming (for CM Playmaker)
Roaming -> Balanced
Complete -> Attack
Wide -> Balanced
When a player is already at a more defensive Focus when requested to change to a Defending Tactical Focus, there will be no impact to their Focus.
Quick Tactics
Pressing Up on the Directional Buttons calls the Quick Tactics menu.
There are four popular options you can implement:
[Up] Offside Trap
[Left] Team Press
[Right] Overload Set Pieces (new)
[Down] Get In Box
Get in Box, Team Press, and Offside Trap are returning options from previous titles. However, Overload Set Pieces is a new toggle and increases the number of players in the box during Free Kicks and Corner Kicks.
Get In Box only applies during possession, while Team Press and Offside Trap are only enabled out of possession. Overload Set Pieces can be enabled at any moment except during a Set Piece itself.
Due to the revamp of the directional tactical menu, the following directional commands have been removed:
Attacking Full Backs
Hug Sideline
Extra Striker
Striker Drop Back
Overload Ball Side
Tactical Suggestions
As briefly mentioned before, we created a real-time tactical suggestion system that suggests tactical changes based on the match's flow.
Many factors are considered, including the scoreline, match importance, current time, red cards, and even match stats including but not limited to, possession and xG.
Prompts that remind you when new suggestions are available and give you context for those suggestions will pop up at crucial moments with specific suggestions. These prompts can also be disabled in the settings.
You can access the Tactical Suggestions menu by pressing down on their directional button.
You will always have 2 suggested Tactics, like Tiki-Taka or Counter Attack, then either 1 Tactical Focus or an extra suggested Tactic, and access to the Substitutions menu.
The suggested tactics will completely change your tactics (including formation and Roles) and will override your current tactic if you don’t have an empty custom tactic for the duration of the match.
The following suggestions may appear:
Balanced - A structured approach that aims to maintain team shape to stay strong defensively while still being able to construct attacks.
Tiki-Taka - This approach demands that the entire team be comfortable on the ball, as it uses short passing and constant rotations to create space for attacks.
Long Ball - A direct approach that gets the ball forward quickly, relying on the strength and athleticism of powerful forwards to exploit space behind defenders and battle for second balls and rebounds.
Counter Attack - This approach sees the team sit back and defend the area before rapidly breaking when possession is regained.
Wing Play - This approach uses the entire width of the pitch, switching play to wide positions and overloading the flanks to create crossing opportunities.
Park the Bus - Disciplined and well-organized defending, with a compact defensive line to prevent opposition attacks.
Pressing - Your team will attempt to win back the ball quickly and high up the pitch, using fast turnovers to create goalscoring opportunities.
To cancel a tactical change, select that suggestion again in the Tactical Suggestions menu.
Substitutions Menu
Inside the Tactical Suggestions menu, you can press down on your directional button to access the new substitutions menu.
This new menu will show your Suggested Subs, Custom Subs, or a mixture of both and can display up to four entries at a time.
Simply press the directional button desired to request that sub. You can press as many as you want, and to cancel them you can press the same direction again.
Before going into the menu, you can see the number of subs and sub windows remaining. Note that running out of subs or sub windows will make this menu inaccessible.
Broadcast / Presentation
We wanted to reinforce tactics in FC 25 with compelling visuals and commentary to make them more integrated element of matches.
As a result, we’ve created a Chalkboard system that shows up in place of the radar after any tactical change is requested. There are three different chalkboards you may see:
My Tactics Chalkboard - After changing to a custom tactic, the chalkboard will show the formation and highlight a few Players with Role+/++.
Tactical Focus Chalkboard - There is a different chalkboard for each Focus request visualizing what the requested Focus aims to accomplish.
Tactical Suggestions Chalkboard - After accepting a suggested tactic, the chalkboard will show the formation and highlight the defining positions for the new tactic.
To go along with the Chalkboard highlights, we also use AR elements to highlight critical players on the pitch. You can disable both in the settings.
The commentators will also highlight and analyze key tactical changes. The commentators speak to and recognize tactical modifications made during the flow of the match.
Eval Engine
To better showcase the playing position of players in your team and how they engage with each other, we added a new Pass Map in the stats screen during a match.
The Pass Map will show every player who participated in the match, including substitutes. The size of a player’s circle is determined by the number of passes that players made relative to others on your team, with bigger circles representing more passes.
We're excited to see how FC IQ will change the way you approach matches and the tactical changes you make in them. FC IQ represents a significant step forward in our ongoing effort to deliver a football experience that's as authentic and fun as possible, and we can’t wait to hear your feedback on it. Thank you for taking the time to check out this Deep Dive and we’ll see you on the pitch when EA SPORTS FC launches on September 27.
The EA SPORTS FC Team
About FC 25 Allgemeine Diskussionen
Diskutiere aktuelle Neuigkeiten und Spielinformationen rund um EA SPORTS FC™ 25 in den Community-Foren.1,225 PostsLatest Activity: 45 minutes ago