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Twitch_Feelkr's avatar
Twitch_Feelkr
Seasoned Novice
3 months ago

Inquiry about FC25 ping delay

I know that the current FC25 Ultimate Team online matching method is not p2p but Dedicated Server Hosting. Is that correct?

If it is Dedicated Server Hosting, when the relay server is matched with users, if one side has a high ping and the other side has a different ping, can it affect the play of the user with a low ping?

3 Replies

  • This is taken from the ea help page. 

    Which EA SPORTS FC™ modes use game data centers?

    • Online Seasons
    • Clubs League
    • Online Friendlies
    • Co-op Seasons
    • Co-op Seasons Cup
    • Ultimate Team™ Rush (EA SPORTS FC™ 25)
    • Clubs Friendlies
    • Clubs Practice
    • Ultimate Team™ Friendlies (Play A Friend)
    • Ultimate Team™ Friendlies (Play Online)
    • Ultimate Team™ Division Rivals
    • Ultimate Team™ Champions
    • Ultimate Team™ Online Ultimate Draft
    • Online Seasons Cup
    • Clubs Drop-in
    • Clubs Rush (EA SPORTS FC™ 25)
    • Ultimate Team™ Squad Battles (Co-Op Only)

    Why does EA SPORTS FC™ use game data centers?

    EAS FC uses game data centers so that someone else’s connection doesn’t impact your own gameplay. The game data center handles the distribution of gameplay information to all players.

    The center collects inputs from your game at a set interval of time, and then sends this information back to everyone else in a match. This happens at the same time for all players and is determined by their individual connections.

    For example, if one player is streaming 4K movies and trying to play on a weak Wi-Fi signal, their activities shouldn’t impact anyone else in that match. The game data center still sends the information back at the same time.

    A game data center acts as the host of the match in multiplayer matches.

  • Twitch_Feelkr's avatar
    Twitch_Feelkr
    Seasoned Novice
    3 months ago

    If so, then even if I have ping delay when using WIFI, it doesn't affect the opponent's play at all.

    However, if a user's ping increases rapidly to synchronize, wouldn't it affect the opponent's play due to synchronization?

  • That would be p2p. If one persons connection was bad you would get start stop lag. The host would have the advantage. 

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