Dear EA Staff,
First of all, I want to congratulate you on the idea of separating authentic gameplay from competitive gameplay. Well done!
I'm an offline player who plays against the CPU with real teams. I'm a Konami fan, but this year I chose EA because of the authentic gameplay, which I think is well done.
I play at Champion/Legend level with realistic EA sliders and tactical cursors, 8/10 minutes each time.
There's a huge problem with gameplay: fouls.
There are very few fouls, in some matches even zero: this is not possible in a gameplay that aims for realism.
Here are the problems:
- The CPU issues very few fouls, mostly tackles.
- With 1.2.0, you've increased CPU aggressiveness, which is obvious, but not enough for the CPU to issue a foul.
- When there are contacts and collisions between players, the referee almost never blows the whistle. I believe there's also a major problem attributable to buggy refereeing.
Finally, with 1.2.0, a huge bug appeared because it became impossible for the user to issue a foul other than a tackle: if I press X or SQUARE, I can never issue a foul!!!
So, the result is that cpu does not fouls, user does not fouls because X and SQUARE does not work anymore, referee does not use never the whistle: this is not football.
Please fix these issues because this year the gameplay is valid, but without fouls, the gameplay can't be called realistic.
Thank you.