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Ah, the classic wishlist: Career Mode, endless events, free high-rated players, and rewards just handed to you. I’m sure EA’s just dying to ditch their revenue-focused business model and turn the game into a free-for-all. After all, who needs a sustainable business model when we can all get everything for free, right? The only missing point in your list is that EA pays you to play the game.
Anyway, some might be nice ideas, but maybe take a step back and consider that most of what you listed isn’t exactly how games with micro-transactions work, especially in the mobile sector. It’s not a bad thing to ask for improvements, but expecting everything for free doesn’t quite fit the reality of the game. You also need to remember that this game needs to work on mobile devices, which have much smaller storage and computing power capacities compared to consoles or PCs, so some game modes may not be available on the mobile version (ever).
Also, the lag-free dream is gonna remain just that — a dream — until scientists figure out quantum entanglement networks. Oh, and until someone decides to sponsor high-end mobiles for every player, of course.
Food for thought.
Yeah, the wishlist is all well and good, but I’d settle for a basic tweak to H2H matchmaking (so that all matches are regional) in order to get a modest reduction in lag. That, and give us grinders at least marginally better drop rates for these events so we can remain semi-competitive with the P2P crowd.
Yes, the business model is based off of EA cultivating P2Pers (like so many addicted gamblers pulling those slot machines), but the game doesn’t work (in terms of there being users to play at any hour of the day) without an awful lot of us grinders. Lately I’m as frustrated as I’ve ever been because if I can’t assemble a halfway decent squad then what’s the point of weathering the crappy gameplay. So, while I don’t think EA can (or should) try and deliver on everything on this wishlist, they need to do a lot better job of listening to their customers and addressing legit points of pain.
- dzrtr3 days agoNew Ace
Agreed, the issues with latency in a PvP are massive but given its a very complex and hard issue to tackle, so I’ve pointed out an alternative and mentioned it in plenty of threads already — the most effective way to deal with H2H lag is to regionalise matchmaking as much as possible without overengineering the solution or pretending we need quantum entanglement-level tech.
Players don’t need to be facing opponents across the globe until they’re in the top tiers — say, once in the championship and then when they gain the 20 championship stars. Before that, global matchmaking should be prohibited in favour of local matchmaking, except if a player waits for an opposition player for a minute + or something. Also, this really only applies to H2H. In VSA, you're just comparing scores to both players' local games, so the opponent’s location is irrelevant, and lag has zero impact (if you lag playing VSA/LVL you have some other serious issues with your connection or you are pretty far from the servers). MM is just MM with 0 input but a tactic change.
The other is the worsening gameplay due to passing issues atm. Once that is fixed majority of the game problems will be taken care of.
The events are events; it would be nice to get more freebies, but we know what the reality is. We all want Gullits, Messi, Maradonas and so on, but we can't and we won't and even whales can't have them all as you can only use 11+3 atm so..... ;)
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- EA_Vendcera7 months ago
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