Forum Discussion
I am giving it a -0.5/10. Everything is disliked...! I'm not the only one. I've already decided to wait and see how this draft system works in FC Mobile. Unfortunately, if this is going to be the new F2P mechanic, it doesn't seem fair to me. It's a shame because I like the game, but I would never spend money on it. Draft is the biggest scam in FC Mobile history, Sorry to Say.
1. Restore Store Packs.
2. Implement Fair Mechanism: - F2P player cant progress on luck-based draft system
3. Restore Division Rivals Rewards: Grinding is worthless without proper rewards.
4. Fix the League Store and bring back offer-D offers-C offers -B
5. Bring back the shard system.
Don't let them get away with this absurd update.
razaa_football The Draft, in principle, isn't that bad. There is some logic behind it, however what makes it look bad is the cost and the low rewards return. If tweaked to reasonable levels, it can work quite well (albeit I do prefer shards, less randomness). Some good points for Pulsar to take back. A few points from me, though, as I will play the devil's advocate here.
1, 3 and 4 - This has also been heavily discussed across various forums and passed as feedback to EA devs, as at the moment we literally have no way to obtain tradeable cards outside of the challenges or the market, but then how do you get coins? :D Yeah.
2 - It's RNG at play, so whether you are F2P or P2W doesn't really matter, as you don't get anything guaranteed. I am an F2P player since I do not subscribe to paid for pack luck, but I did draw 117 UT Zico on my 13th draw (mind you that after that I got garbage literally, heh). My league mate, who really plays this for market play, not the matches, drew 117 Dembele and tradeable. Explain that? Some P2Ws got diddly squat, and the only advantage they have on F2P is the fact that they will spend money to get more gems/FP, but that does not guarantee getting a 117 card through draft, only through a costly exchange, where they statistically can get more 113+ cards than F2P because they buy gems/FP.
5 would be nice as I prefer the shard system, but we shall see.
- Evil_Larry261 month agoSeasoned Ace
I didn't say that the drafts are really that bad, but current drafts are not like previous events systems like shards... The drafts really need Improvements. Thanks for your answer, I appreciate it.
- RAIHANDJ1 month agoRising Rookie
dzrtr HERO PLz Could you explain the logic to me? My 30K diamonds/gems are gone, and I didn't even get a 117 player.
Only get 116 Owen untradable, which is not helpful ST in-game for a 116 OVR player. Suppose, if it were a Shard system, I could pick the player as per my choice, I would have got it a little late, but atleast i can choose not this pathetic logical great draft system- dzrtr1 month agoHero
RAIHANDJ Logic is simple - every time you use a voucher:
You have 2% chance of getting either 116 or 117
You have 18% chance of getting 113, 114 and 115
You have 80% chance of getting the pool C pittance.
To get a guaranteed one of the 6 Pool A players, you need to go through 100 drafts, so that's 300k gems. If you get lucky before the counter reaches 0, it resets. In my case 1st time I got a Pool A player was after 13 drafts, then the counter reset and I have been getting "garbage" and stopped at 50 (63 drafts total).
Owen is a 115 player, so he belongs to Pool B, and you are guaranteed one of the Pool B range 113-115 cards every 10 drafts. Again, the counter goes from 10 to 0 and if you pull a pool B player before it reaches 0, the counter resets.
On top of all that, you have a 1% chance of getting a tradeable card. It does happen, but it's rare and likely you will get something below 113, so it will be almost worthless.
Hope it answers your query