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If some of those “issues” are intentionally added, then the fix is simple: just remove them.
Not every bug is an accident — some are clearly there to “adjust” the experience.
Getting rid of those would instantly solve half the frustration in this game.
Bug is an unintentional consequence of the coding flaw.
Design deficiency and deliberate logic are different to bugs, dont mix them together.
- ECashGrabberA6 days agoNew Rookie
True, but some of the worst “bugs” are the ones designed to look like bugs — that’s what I originally meant.
Should’ve put quotes around “bug” earlier, might’ve avoided the confusion.- dzrtr6 days agoNew Ace
You can’t really call it a bug—by definition, if it’s intentionally designed, even with flawed logic, it’s a feature, whether the community likes it or not. The real discussion should be around whether that feature enhances or undermines gameplay and enjoyment.
This is exactly why so much noise gets in the way of useful, constructive feedback reaching the developers or product owners—who, at the end of the day, are more focused on protecting revenue streams than aligning with community sentiment.
Also worth noting: FCM follows a typical agile delivery model, where the goal is to ship an MVP (Minimum Viable Product)—in this case, a functional core game. Most improvements and quality-of-product fixes come later as incremental add-ons (that's the Agile framework 101 for you). So call things as they are, not as what you perceive them if you want to be heard (constructive and emotionless feedback).
- ECashGrabberA5 days agoNew Rookie
They do have some good events — but it’s because they care too much about money that they add features which ruin the gameplay. That’s the real problem.
And I’m not just complaining based on feelings. Search “My players are completely broken” and “Fair Play? Then Explain These...” in the FC Mobile General Discussion — I shared some specific cases there. It all points to the same thing. You’ll see.
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