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1 hour agoSeasoned Rookie
Suggestion: Revamp of VSA
When I play VSA, I find that some of the so called "good chances" can be left a bit wanting. I propose a new game structure to VSA that will make the gameplay better. I also find that so
- Remove the overall time limit
- Implement a time limit per chance i.e. 10 seconds
- Make the number of chances equal for both players i.e. 10 chances each
- Actually make "good" chances good instead of bordering on basic chances
- Split the team between defence and attack, so defensive players are set to defend and attacking position attack
- Only end a chance early if it is calculated that the player cannot score in the allotted time limit per chance rather than if the ball is still in play and becomes a fifty fifty... To explain this one better, I have had opportunities in VSA where I can still score but the chance ends
- Make match-making as close to OVR as possible also taking into account win streaks, within 2 division of each player. I think this is important as pitting a higher OVR player against a much weaker OVR player decreases the sustainability of the player base, and not deter newer players with lower OVR teams (this can extend to manager mode and H2H... and I am the proverbial turkey voting for Xmas with this one as I am garbage at H2H)
I personally think this would make VSA a better experience as it is the division rival mode that I think most play.