Forum Discussion
I mean, it is called a Challnege for a reason … but yeah, I don’t know why they set some of these to be ao difficult to complete
- oplix19 hours agoNewcomer
"i mEaN itS cAlleD a cHaLleNgE"
Your projection of self importance is not necessary here. Everything the OP said is correct.
- mendozzamagic4 hours agoHero+
no need to be rude mate … not everything in the game is always going to be able to be completed by everyone.
i can’t complete it, just like I can’t complete the world class difficulty in the TOTW and league matches.
The team has replaced the previous challenges with something that has a bit harder difficulty, if you can’t beat the last one, then take the gems from the ones you can beat and don’t bother with the end one.
i didn’t - i let it autoplay and took the gems for the matched up to the semi-final
- 1440666fd7e443ec8 hours agoSeasoned Ace
I like a “challenge,” but I agree with the original post insofar as I don’t think EA does a good job of simulating difficulty/challenge in FCM. For example, anytime we have one of these “final boss” level (aka “world class” difficulty) matches it’s glaringly obvious that they dumb down your players’ off-the-ball IQ (most notably in defense), they slow your players’ pace and agility, and they slow the input-output response time. The overall effect is that your squad feels sluggish, and this doesn’t feel fair or fun, especially when the opposition is calibrated to play lights out. To my mind, the absolute worst part are the moments when your defenders make inexplicably bad plays that lead directly to goals. I mean we can’t control four defenders at once, and there are situations where you can see a CB inexplicably stepping too high (or dropping too deep) for example, two seconds before the ball is inevitably played in behind them, but the controls are too sluggish for you to wrestle control back from the idiotic AI in time to prevent the goal. These passages of play feel heavily manipulated by whatever is going on with the code and just don’t feel like a fair “challenge.” Put simply, EA needs to put more work and care into simulating match difficulty.