VSA Is Broken and Needs a Serious Rethink
I don’t know what EA has turned VSA into this season, but honestly it’s more frustrating than fun.
First off, let’s talk about the chance bar — that colorful graph that’s supposed to show how many great, good, and low chances we’re getting.
You’d think when both bars look the same, it means both players are getting equal opportunities, right?
Me: 116 OVR vs Opponent: 116 OVR.
The bar is identical. Then when the match starts — I get 3 great chances, 8 good, and 1 low. My opponent gets 4 great chances and 10 good.
How’s that even fair? Why make it look balanced when it clearly isn’t?
Then there’s the OVR difference nonsense.
The moment your opponent is just 2 OVR higher, your whole team starts acting like they’re half asleep.
Players become stiff, passes are delayed, reactions are off, and by the time you finally create one decent chance, your opponent’s already up by two goals.
Like bro, what’s that? A football match or a slow-motion showcase?
And EA seriously needs to stop with those useless goal celebrations after every score.
They waste valuable seconds, ruin the flow of the match, and sometimes the screen even blacks out for a moment — by the time it’s back, your opponent’s already 3 goals ahead.
Who thought that was a good idea? We’re trying to compete, not sit there watching the AI dance after every tap-in.
If this is what EA calls “competitive,” then we’re really just competing against the system — not the player.
The only thing consistent about VSA is EA messing with our mental health all in the name of “spend more money.”
You can’t tell me scripting isn’t in this game — no way in Heaven or Earth can EA prove that to me.