Forum Discussion

kballs13's avatar
kballs13
Seasoned Rookie
2 days ago

Unrealistic generated player faces

First I want to preface this topic by stating that this is purely a want and not a need. The gameplay functionality is THE need and it needs to be EA’s #1 priority. 
That being said, for sim games like Madden to be truly immersive there must be continuity with the imagery. The create a player and auto generated player faces ruin the immersion. Adding more of these faces hardly helps at all. Every year there are around 250 new players added to the league via the draft. In Franchise mode these players are all wearing the horrible fake faces so it only takes a couple of seasons to ruin the realism. 
There have been times in the past where EA put real human headshots into the game. It was better than the horrible animated option we have today but it had its own flaws too. Thanks to the new AI tools available I believe the solution has arrived. EA can use AI to create truly authentic faces that are hardly distinguishable from a real human. Imagine if every new draft class had completely new faces. No more duplicate faces! No more terrible animated faces! 
Anyway I know it’s not going to happen and at this point the only thing I really hold out hope for is that they fix the gameplay. But a man can dream can’t he?

2 Replies

  • Stuffen88's avatar
    Stuffen88
    Seasoned Novice
    2 days ago

    Completely agree with everything here! This has been an issue for MANY years and I agree that it ruins the realism. Not only are the faces limited but as you mentioned they are in many cases also really bad. 21 year old rookies with faces of 50 year old men etc. That and also that a lot of the heads are so different in sizes so only a few fit each player depending on position, like for example a D-lineman who gets a tiny head, with there only being a handful of heads who are the appropriate size for the body,

    I came on today to ask for another thing that has been bothering me about the rookies that they finally fixed, or rather "kinda" and that is the body types for these generated rookies. 280-something lineman who look like they are 350 lbs. Most of all though, which has been bothering me for YEARS is that all generated rookies are so much bigger and bulkier than the already excisting QBs, they finallay added the "lean" body type which fits how the actual real QBs look (in general) but the downside with this fix and the body types is that they have restricted the weights too much for these body types. Like the "muscular" bodytype only goes up to 285 lbs before you have to switch to the "heavy" body type which looks like you get a 50 lbs jump straight away. But more so, the QBs that now finally have a correct body type in lean, that bodytype only lets you go up to 180 lbs when it really should let you at least get up to around the 220s at least for QBs who are a lot taller than like for example 5'9 RBs with that weight.

    This has been a realism gripe for me to along with the faces.

  • kballs13's avatar
    kballs13
    Seasoned Rookie
    23 hours ago

    I couldn’t agree more. Trying to fit the right head to the right body type is super annoying. Some of the faces are straight up horror shows. 
    Adding body type options was a step in the right direction but like you said, the weights are too limited within each body type. If EA expanded the weight ranges and also put the old editing tools for arms, chest, belly, and legs back we’d be all set for the body’s of created players. 
    However if the heads remain the same then it’s not much progress. 

About Madden NFL 26 General Discussion

Join the community on the Madden NFL 26 forums and talk about everything in and around the game.841 PostsLatest Activity: 2 hours ago