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Also, it would be nice if the spent AVP points somehow showed up in game. Like meeting the research team that gives you 100 Milky Way research in the science lab at the Nexus or some traders in an outpost. Doesn't need much besides some characters and perhaps a shoutout like "hey thanks for bringing us out of cryo" or "we're working really hard to get you some credits".
Lastly I would like to have a better summary of all my current active bonuses somewhere. It's hard to remember all the bonuses from gear, profiles and skills and what effects what and how and when. One page that summarises and adds everything up would be awesome.
Oh, one more thing. I sometimes feel like all the tdifferent categories of enemies (like kett, remnant and outlaws/roekar) all feel kind of samey. Like, both outlaws and remnant have a huge * robot as one of their heaviest hitters, there's the cloaking dog that both kett and outlaws use and so on. One or more, a bit more unique, enemy units for every enemy category would be really nice. There's a lot of combat (I really like the combat) so more variation to the enemies would make it even greater.
- 9 years ago
-As you do missions in zones/raise planetary viability I would like to see the forward stations develop a bit and eventually start spawning patrolling squads of friendlies
-I would like to mods for the Tempest
-I would like to see the Nexus improve a bit more as I go
-I would like to have more decisions with definite impact on the game
-I would like to see Kett bases and other major structures that I capture occupied by friendlies (possibly with an option to pick the frienlies, Kedara, Resistance, Prodromos, New Tuchanka, etc. Possibly with some requirements to achieve and if you don't do it in time it gets reoccupied by hostilies who start spawning patrols)
-more NPC romances
-Tempest paint schemes (Midas, Blood Dragon, Normandy SR1, Cerberus SR2, Alliance SR2, etc.)
-More gear, people, and reference/influence from ME1&2 possibly including save imports
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