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JanePhoenix's avatar
JanePhoenix
Seasoned Veteran
8 years ago

My first playthrough thoughts, as a completionist

After a whopping 200 hours of gameplay I've finally finished my first playthrough. I have:

  1. Completed 53/55 Origin achievements (Unwavering & Matchmaker still left)
  2. Read every codex entry, datapad, terminal and character dialogue that I could find in the game
  3. Finished every mission that I could find, including allies, Heleus & additional
  4. 99% Heleus progression (no idea what I missed though, and didn't have the energy left to try and find out) - although my save file stats in the Load/Save menu show 100% game completion for some reason
  5. Found 10 fusion mods
  6. Every collectible ship model for Pathfinder quarters
  7. Character level 73 - the build I used is detailed over here: https://answers.ea.com/t5/General-Discussion/JanePhoenix-insanity-vanguard-build/td-p/6735912/jump-to/first-unread-message
  8. Nexus level 26

The forum is filled with negative rants about this game, about Bioware, and about EA. While some of it may be merited, I for one feel that neither the developers, the game, or the publisher deserves all the vitriol being thrown around. Granted, I'm late to the game, and played it in a mostly patched up form. But I found the experience greatly enjoyable. Certainly not the best RPG out there, but definitely not a BAD game.

Roleplaying games are often a bit of an emotionally involved affair for me, and I did find the game a bit lacking in this department. The storyline had enormous potential which has sadly not been reached. The game opened fairly strongly and then there just wasn't enough happening story-wise for it to feel very compelling. Then towards the midpoint of the game it felt like things picked up a bit, but before the end had become a bit stale and uneventful once more.

What I did find rather satisfying was the combat itself, character speccing, crafting & modding. I love that the game didn't lock you into a specific character class at the start, and that you're able to change it more or less on the fly, with a respec option at the Tempest for more drastic changes. Even so, I feel like I want to do another (non-completionist) playthrough with a different class, learning its peculiarities in detail, as I spent a great deal of time between planets tweaking and perfecting the Vanguard to my particular playstyle as it evolved during the course of the game.

One thing I found quite poorly implemented was the consumables. The game UI made it hard to see which were equipped (they should have been right there next to your equipped powers), with hardly any feedback to show when something was used, or the effect it was having. So little focus was given to this that I quickly forgot it even existed, and ended up not using consumables at all.

I was astonished at the sheer amount of content in this game, and that alone deserves some praise. Initially I felt a bit overwhelmed at the non-linear, somewhat open world nature of the game, but quickly got used to it. Overall have to say congratulations to all involved for a mostly positive experience. I still have to go back and play the older titles in the series, but count me as a fan so far, and I would love to see future titles in the Mass Effect series.

15 Replies


  • @Fred_vdpwrote:

    @JamieK81wrote:

    I just wish when they do make another Mass Effect game, EA isn't cheap on the budget and they MUST be patient and let bioware do their damn game without being rushed, when it comes to rushing games out to get profit as quickly as possible really makes them look like impatient children that can't wait for their rewards for their efforts.

    The game was in development at BioWare Montreal for 5 years, which is the same amount of time spent of Mass Effect 2 and 3 combined. Due to mismanagement at BioWare they had to scrap most of it and start almost from scratch 18 months before the game was released. They pulled resources from Anthem to course correct MEA. EA also offered Bioware more time, but it appears BioWare didn't accept that offer. This game took an incredible long time to make and must have cost them a fortune. EA has rushed games before (Dragon Age II), but this is definitely not one of them.


    Really? wow, i stand corrected.

    Though it does prove my point to a degree.....but instead of impatience, it was Pride. lol


  • @JamieK81 wrote:

    .....but instead of impatience, it was Pride. lol

    But pride (or despair) on the part of BioWare, not EA. 

    People have a very bad habit of blaming EA as if the studios can do no wrong, and the publisher no right.  I've never understood that.

  • JamieK81's avatar
    JamieK81
    8 years ago

    Well, considering most of the time it is the publisher that tells the developer to rush it out the door.

  • @JamieK81; No, they actually don't.  That's what people who don't work in the business always assume, and it's always easier to point the finger at the corporate "them" than take responsibility one's self. Which is why studio folk encourage, or at least don't dispute, that narrative. Authors, directors, game developers want it perfect.  Publishers want it finished.  There's always that tension, but that's part of every creative endeavor being funded by someone else.  Both want/need it to be successful!

    And with one notable exception, (lookin' at you, DA2...) EA have a long history of giving the RPG and action-game developers a lot of flexibility in determining when something's ready.  (Obviously the annual updates to the sports franchises have a hard deadline, but also a much easier one to meet.)

  • JanePhoenix's avatar
    JanePhoenix
    Seasoned Veteran
    8 years ago
    Glad to see some thoughts that represent a more complete picture. Never really liked the one-sided narratives of "bad greedy publisher ruining/rushing game", threatening never to buy again, lawsuits, etc...

    Clearly a lot of effort went into producing this game, and with a budget of C$100 million that wasn't the problem either. It doesn't seem reasonable to abandon the franchise with all those story questions unanswered. I too wouldn't be much interested to read about it in comic form, but novels could fill that hole to some extent until the next game. Still has enormous potential for subsequent games in the Andromeda galaxy, and I remain hopeful that will be the case.

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